Everything looks pretty cool, I especially like the cards but.
I can't get behind 'buying' ships.
I usually play single player with spurts of activity between friends. I play StarMade for the building experience. I regularly download ships to learn first hand how people achieved certain aesthetics or systems. Something which can be difficult to grasp in pictures (especially a one sided trading card).
Now you're saying I have to 'pay' or 'buy' blueprints in order to do this? I have to fiddle around with some sort of Metagame by putting my own ships for sale? That doesn't sound fun that sounds tedious.
And if I don't play by these rules I need to host my ships on a third-party sight and find other people who are willing to take the extra step to do the same on top of not being able to download ships on the site. Fun for everyone am I right?
Then there's the pure logistics of it, do you think that the creator of a super popular ship (ie Minotaur) downloads ships? Heck does he even play the game anymore? We'll see a few (possibly inactive) players sitting on MASSIVE stockpiles of these metacredits every once in a while downloading and equally big ship, but everyone else hangs at zero unless they themselves build a ship on par with the master builders.
Furthermore, this means that people won't download ships out of curiosity, they'll download ships they need. No one is going to download a 100 mass fighter, or a flying pickle, or a 1:1 Enterprise; they're going to download the ten thousand mass death machines because that's what they would use. That's what will get them the money. This will hurt hobbyists and new builders because how is someone whose spent a week in StarMade supposed to sell a flying brick? and how is he supposed to get better if he can't download a super good ship to see first-hand how to do it right?
Now if you want to give the creator a 'kickback' of ingame credits for someone downloading their ships be my guest. But adding a barrier of entry for anyone with simple curiosity of a ship's design is a serious step backwards.
I can't get behind 'buying' ships.
I usually play single player with spurts of activity between friends. I play StarMade for the building experience. I regularly download ships to learn first hand how people achieved certain aesthetics or systems. Something which can be difficult to grasp in pictures (especially a one sided trading card).
Now you're saying I have to 'pay' or 'buy' blueprints in order to do this? I have to fiddle around with some sort of Metagame by putting my own ships for sale? That doesn't sound fun that sounds tedious.
And if I don't play by these rules I need to host my ships on a third-party sight and find other people who are willing to take the extra step to do the same on top of not being able to download ships on the site. Fun for everyone am I right?
Then there's the pure logistics of it, do you think that the creator of a super popular ship (ie Minotaur) downloads ships? Heck does he even play the game anymore? We'll see a few (possibly inactive) players sitting on MASSIVE stockpiles of these metacredits every once in a while downloading and equally big ship, but everyone else hangs at zero unless they themselves build a ship on par with the master builders.
Furthermore, this means that people won't download ships out of curiosity, they'll download ships they need. No one is going to download a 100 mass fighter, or a flying pickle, or a 1:1 Enterprise; they're going to download the ten thousand mass death machines because that's what they would use. That's what will get them the money. This will hurt hobbyists and new builders because how is someone whose spent a week in StarMade supposed to sell a flying brick? and how is he supposed to get better if he can't download a super good ship to see first-hand how to do it right?
Now if you want to give the creator a 'kickback' of ingame credits for someone downloading their ships be my guest. But adding a barrier of entry for anyone with simple curiosity of a ship's design is a serious step backwards.