I just made a damage pulse ship and I now realise how useless it is, I have damage pulse supported by damage beams for increased radius (I have 100% support). And even with increased range I can't hit anyone since first of all, even with increased radius it's still too small and even more annoying, the pulse doesn't get the ship momentum, so if the enemy moves you will never hit him.
I suggest increasing default range and making pulse follow the output module block.
I suggest increasing default range and making pulse follow the output module block.