These torpedoes were created for matt bradock's torpedo challenge!
While I was messing around with configurations for torpedoes, I was able to create these.
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This is the first torpedo I came up with, which targets missiles. It only activates it's push computer once, so it drifts slowly. Along with targeting missiles itself, it also launches 4 drones that float slowly through space providing a curtain of missile protection.
accelerates at about 60M/s.
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This one is an interceptor torpedo, meant for more mobile targets. It is comprised mostly of push modules. this means that it nears top speed in a single burst, making it head almost directly towards it's target.
accelerates at 150M/s.
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This is the decoy torpedo. it carries the same payload of the interceptor, but is slightly slower, accelerating to about 120m/s. This one, however, fires 16 decoy ships out from the main ship, making targeting with any type of missile besides dumb fire a pain to the enemy vessel (and you).
Accelerates at 110M/s.
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With decoy flares deployed: (kinda hard to see without the hud visible, sorry.)
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And finally, with an extremely heavy payload, is the standard torpedo.
accelerates at about 70M/s.
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Unfortunately the torpedoes in the magazine do not track, as they were the second to last update before posting. I forgot to add a cannon computer for the missiles to target with. I will update it soon, sorry!
As of right now the only way to test the function of the torpedoes is to use the small ship provided in the ZIP folder to dock a single torpedo and fire with the in-ship button after connecting the wireless block and activating the AI.
The tracking torpedoes seem to have the tendency to confuse me as an enemy for about two seconds, giving them plenty of time to fly back at me if I'm not careful... Hopefully that will be fixed soon, but besides that the system works like a charm... lol.