Aegis Systems will regenerate disruption HP only after not receiving disruption damage for a certain interval Fixed some planet-related bugs Reactors now add 10 Structure Points per level (up from 1) Disruption Datalinks should now apply to the correct entity regardless of where they hit in the entity tree Disruption Datalinks should be able to constantly fire without interruption by cooldown
Fixed a number of Bastion Field issues Fixed thrusters requiring no power to run
Increased the refining ratio for Castellium in the Capsule Refinery from 1 to 5. Further increases may occur in the future. Fixed a bug that caused Aegis Subsystem Enhancers to not affect the power and Aegis Charge cost of an Aegis subsystem Added information about the costs of individual subsystems to the Aegis Core panel
Fixed bug that could cause random disruption on load Fixed potential bug that can leave disruption HP at low/zero values on load
Fixed Aegis Charge cost calculation bugs Fixed insane placeholder numbers Added some missing internal values
Castellium Centrifuge is now linkable to storage and enhancers.