This is The Bastion Initiative's first feature update. It introduces a new Aegis Subsystem, the
FTL Repeller Subsystem.
Similar to the FTL Interceptor that was released with v0.1.0, the FTL Repeller blocks Jump Drive flight (or WarpSpace flight, if the mod is installed) that passes through its area of effect. However, instead of pulling ships into its own location, it forces them out at the edge of the radius. Any ship attempting to jump/warp from location to location within the area of effect will be expelled, and any ship attempting to jump or warp into the field from outside will be stopped at the edge.
Linking Aegis Subsystem Enhancers increases the FTL Repeller's range. FTL Repellers can only catch ships within the same system, however their expulsion radius can be up to 2 systems wide.
If a ship in FTL crosses the path of multiple anti-FTL countermeasures at once, the largest Repeller or Interceptor field in the earliest system the ship crosses will take precedence.
Other Changes:
- Fixed Bastion Fields not working due to StarLoader internal changes
- Added a game rule config with a few options, including restricting FTL countermeasure use outside of faction territory
- Dramatically increased the FTL Interceptor Subsystem's Enhancer requirements per added range, added diminishing returns