Stronghold

    Stronghold 2.3.1

    Fixes: update kicks everyone except first person to receive update
    - added longrange radar to strongholds
    - added voidshield to strongholds
    - more debug commands
    - fixed persistence issues such as loss of highest UID, double entries, loss of active state etc etc
    game does not crash anymore when the map is opened/updated outside of the spawn galaxy.
    map quality of life stuff now exported, removed from strongholds.
    Its its own micro mod:
    <MapPlus>
    Areas are painted on map with markers, text and outlines.
    Strongholds have 5 Controlzones and are conquerable.
    Strongholds can be "spawned" by admins.
    rewrote the complete mod.
    Areas can now be any size and overlap. Areas can house smaller areas.
    Only definitive implementation so far is admin-created PVE areas where pvp damage is cancelled.
    adds:
    - improtant stronghold events are posted to faction newsboard: controlpoint lost/conquered, stronpoint lost/conquered, voidshield activate/deactivated, voidshield under fire (10 min timeout)
    - client gets a message/infobox top left on these events too with sector information
    fixes:
    voidshield protection could be overcome on turrets if the weapon was big enough.