- Game version
- 0.200.335
StarMade-Skin-Compiler
A Python 3 script for automatically compiling collections of skin textures into StarMade .smskin files.
GitHub: ctl106/StarMade-Skin-Compiler
Note: While I listed the "Game version" as the version I currently have installed, it should work for any version with the current character model.
Flags
Recursion: -r/--recursive
Specify Output Directory: -o/--output OUTPUT
Calculate Execution Time: -t/--time
Request Help: -h/--help
Basic Usage
For basic usage of this script, have a body texture file and helmet texture file as well as an optional body emissions file and helmet emissions file.
These files must be named in the following convention:
skin_name-skin_variation-texture.png
Where:
skin_name - the constant part of the skin name skin_variation - the variation of the texture texture - identifies which of the texture files; this must be one of the below
texture:
-body
-body_em
-helmet
-helmet_em
Then, the program can be run in the directory containing the textures.
smsc
And a file with the name skin_name.smskin will be created.
Note: Depending on your OS, you may need to use smsc.py or python3 smsc.py if .py is not recognized as a runnable file format.
Recursive Usage
Depending on your workflow, you may sometimes wish to run this from a parent directory to the one containing the texture or you may want to compile textures separated in many different directories at once. To accomplish this, this script can also recursively search directories to find associated textures.
smsc -r
Specify Output Directory
Additionally, it can be useful to store the resulting skin files in a seperate directory from the one in which the script is being run.
smsc -o OUTPUT
Where OUTPUT is an absolute or relative directory for the .smskin files to be stored.
Note: There is an issue in my current test environment where the directory will be created if it does not already exist, but the .smskin files are not created and stored in this directory. It is recommended to make sure the directory OUTPUT already exists before running.
MISC
Time
Another ability is to request execution time in seconds.
smsc -t
This will print out the time taken to search and compile the skins, as well as total execution time.
Help
This should go without saying, but help can be requested from the script.
smsc -h
A Python 3 script for automatically compiling collections of skin textures into StarMade .smskin files.
GitHub: ctl106/StarMade-Skin-Compiler
Note: While I listed the "Game version" as the version I currently have installed, it should work for any version with the current character model.
Flags
Recursion: -r/--recursive
Specify Output Directory: -o/--output OUTPUT
Calculate Execution Time: -t/--time
Request Help: -h/--help
Basic Usage
For basic usage of this script, have a body texture file and helmet texture file as well as an optional body emissions file and helmet emissions file.
These files must be named in the following convention:
skin_name-skin_variation-texture.png
Where:
skin_name - the constant part of the skin name skin_variation - the variation of the texture texture - identifies which of the texture files; this must be one of the below
texture:
-body
-body_em
-helmet
-helmet_em
Then, the program can be run in the directory containing the textures.
smsc
And a file with the name skin_name.smskin will be created.
Note: Depending on your OS, you may need to use smsc.py or python3 smsc.py if .py is not recognized as a runnable file format.
Recursive Usage
Depending on your workflow, you may sometimes wish to run this from a parent directory to the one containing the texture or you may want to compile textures separated in many different directories at once. To accomplish this, this script can also recursively search directories to find associated textures.
smsc -r
Specify Output Directory
Additionally, it can be useful to store the resulting skin files in a seperate directory from the one in which the script is being run.
smsc -o OUTPUT
Where OUTPUT is an absolute or relative directory for the .smskin files to be stored.
Note: There is an issue in my current test environment where the directory will be created if it does not already exist, but the .smskin files are not created and stored in this directory. It is recommended to make sure the directory OUTPUT already exists before running.
MISC
Time
Another ability is to request execution time in seconds.
smsc -t
This will print out the time taken to search and compile the skins, as well as total execution time.
Help
This should go without saying, but help can be requested from the script.
smsc -h