The Spearhead-class assault frigate was built with only one goal in mind: massive sustained damage. Built around a huge (for its size) experimental rapidfire railgun array, the vessel offers firepower very rarely seen in its weight class. This unfortunately comes with the drawback of a quite spartan interior, with very limited space left for the crew, despite the best efforts of the designer. Fortunately, the ship doesn't require a large crew to safely operate, in fact, it gets away with less than the smaller Archer-class . The most space is taken by the main gun, which required the installation of 4 auxiliary power chambers in protective casing, synced through conduits for best power output, just to allowe moving while firing. To give some long-range capability, one spinal mounted quad long-range missile launcher and 2 vertical long-range batteries were installed, the later launch 8 missiles each per volley.
The Spearhead doesn't only surpass the Archer in firepower, but she also offers more protection in the form of a 1.8M capacity shielding with 60% Ion reinforcement. 8 autocannon turrets and a pair of small ion beam turrets make sure that the ship can deal with a larger number of small fighters or drones, and 6 AMS turrets deal with incoming missiles. The enhanced drives offer a 1.4 thrust/mass ratio that surpasses the Archer-class, allowing the vessel to catch up to its prey to bring its main cannons to bear.
Stats:
L/H/W: 177/51/57
Mass(total):16319
Thrust: 22310
T/M: 1.4
Power cap/gen: 14 245 708/2 004 505
Aux power: 8 081 830, on: 1083738/s
Shields cap/gen: 1.8 million/43000
Structure HP: 7.469M
Armor HP: 2.436M
Weapons:
1. Cannon/cannon/punch-through: 120K DPS, 4x4500 damage/shot, 100ms reload
2. missile/beam/explosive 4x337500 damage, 45s reload
3. missile/beam/explosive 8x97200 damage, 45s reload
4. missile/beam/explosive, 8x97200 damage, 45s reload
Turrets:
8x Scrapper autocannon turret (cannon/cannon/punch)
2x Pointer beam turret (beam/cannon/ion)
6x Goalkeeper anti-missile turret
Utility:
- 60% Ion shielding
- Radar jammer (power stable with aux on, can move and run Ion the same time, but fire only in bursts)
- Jump inhibitor (enough to counter chain drives)
- Chaindrive by Jaaskinal
- Emergency jump drive
- Scanner (2520 blocks)
- Transporter
The Spearhead doesn't only surpass the Archer in firepower, but she also offers more protection in the form of a 1.8M capacity shielding with 60% Ion reinforcement. 8 autocannon turrets and a pair of small ion beam turrets make sure that the ship can deal with a larger number of small fighters or drones, and 6 AMS turrets deal with incoming missiles. The enhanced drives offer a 1.4 thrust/mass ratio that surpasses the Archer-class, allowing the vessel to catch up to its prey to bring its main cannons to bear.
Stats:
L/H/W: 177/51/57
Mass(total):16319
Thrust: 22310
T/M: 1.4
Power cap/gen: 14 245 708/2 004 505
Aux power: 8 081 830, on: 1083738/s
Shields cap/gen: 1.8 million/43000
Structure HP: 7.469M
Armor HP: 2.436M
Weapons:
1. Cannon/cannon/punch-through: 120K DPS, 4x4500 damage/shot, 100ms reload
2. missile/beam/explosive 4x337500 damage, 45s reload
3. missile/beam/explosive 8x97200 damage, 45s reload
4. missile/beam/explosive, 8x97200 damage, 45s reload
Turrets:
8x Scrapper autocannon turret (cannon/cannon/punch)
2x Pointer beam turret (beam/cannon/ion)
6x Goalkeeper anti-missile turret
Utility:
- 60% Ion shielding
- Radar jammer (power stable with aux on, can move and run Ion the same time, but fire only in bursts)
- Jump inhibitor (enough to counter chain drives)
- Chaindrive by Jaaskinal
- Emergency jump drive
- Scanner (2520 blocks)
- Transporter