what CPU is needed to watch this ship with more then 10 fps preferably over 25 fps ? my CPU(AMD 1700X) is at 45%, GPU(1070) at 20%, 16gRam, resolution1080p.
Yes, this ship is kind of a nightmare, regarding computer performance. The finished version has about 120 docked entities, including a few very large ones. It also contains Repulsor Modules, used decoratively.
I heard it said that repulsors, as active blocks, add extra background calculations, and there's also a lot of strain associated with the collision checks of docked entities that have overlapping bounding boxes.
I don't intend to attempt to remedy this - but thank you for the high rating, I'm glad you like it :)
Thanks, glad to know that you like the floor design... The ship core is located in a dedicated core room.
This core room can be reached on the floor you enter in. There is a small compartment near the central elevator (on the airlock's level), with a sign that says "Core room", and a fancy rail door with two gadgets at its left and right side. Press both buttons on these two gadgets, and the rail door will slide open.
I guess it wasn't obvious that that's a door, due to its odd design :)
Holy Crocodile God of the Nile. I think I had a spacegasm. Can't wait to see the next stages! (Or, I might finish the insides and systems on my own if I get too impatient :P)
Thanks :D
Seeing such appreciation for my work, that people actually wish for updates beyond a first look (and an initial spacegasm), is all I need to know in order to keep the enthusiasm alive, which will make the revisiting and continuation of this project much more fun when the weapons update finally hits :)
But actually, it's more of a "crocodile" than a "bird", at least the bridge and its nose make it resemble one a bit (that's the reason it's named after the crocodile-headed egyptian deity).
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I heard it said that repulsors, as active blocks, add extra background calculations, and there's also a lot of strain associated with the collision checks of docked entities that have overlapping bounding boxes.
I don't intend to attempt to remedy this - but thank you for the high rating, I'm glad you like it :)