In the most basic of terms, most systems on the ship received an upgrade. The aim is to release a balanced set of ships, with values directly converted from EVE. I forgot to take into account the effects that skills have on ships. This means a massive stat boost. More of the internal structure will be used, and gives a massive increase in performance. This makes my ships more viable in legitimate pvp situations.
The changes to the Astero are as follows.
Improved interior. Lots of new details.
~ 60 more Mass
~ 500 more Thrust
- Better T/M Ratio
With the recent shield change and an adjustment, there are now ~ 26,000 more Shield Capacity.
~ 450 more Shield Regen
~ 100,000 more Power Capacity
~ 40,000 more Power Regen
Jump Drives will now be worked into ship stats. This ship has 749/631 jump modules, giving it a 118.7% Jump Drive rating (based off the 5% needed for optimal jump systems)
Scanners will also be worked into ship stats. They will no longer be the same across all ships (3% of mass). Some ships will be better at scanning than others. This ship has 241/631 giving it a 38.2% Scanner rating (based off the 5% needed for optimal jump systems)
The defensive piercing effect has increase, however it is impossible to fit the full system (20% Efficiency) without removing large sections of the interior. It stands at 11% Efficiency
If anything is wrong with the blueprint, please let me know!