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    Ruger Design Co. Eviscerator-class 1.0

    Cheers!
    General ship role:

    I can’t really decide if this build is just purely build for combat or if aesthetics and role play are a factor. The doors, ship profile and bleu highlights seem to indicate aesthetics do play a part but overall design just seems combat orientated.

    Exterior design:

    The overall shape of the ship offers some real potential. Some interesting detailing with blue light break up with is mostly a very bland hull. This could definitely use some more detailing.
    Using a contrasting colour would help here.

    Interior design:

    Despite the large space available the interior feels very cramped.
    Additionally it is very much incomplete. Found some doors that lead to nowhere.

    Spice it up with some additional materials and lights. There are plenty of examples available on the docks to learn from.

    Systems:

    This ship is not lacking in general systems. The power supply systems is a nice touch.
    I did notice that the supply beam seems to glitch out of the back of the ship.

    There don’t seem to be any weapon systems available for you to use when controlling the ship.

    This means the turrets are all of its combat power. The turret design reminded me a lot of the cannons from old WWII ships.
    This is a feature that should be highlighted more.

    Conclusion:

    Overall a ship with a lot of potential that just needs a bit more work. I’ll have to deduct a star just because it’s an incomplete build.

    Additionally I would recommend presenting the download on the docks better. No screenshots were available. This will lead to people skipping the download button.
    The description seems lacking as well. Be clear what your ship is designed for. PVP, Role play just aesthetics or simply an empty hull for people to do with as they please.
    ruger392
    ruger392
    The feedback is much appreciated, that was exactly what I was looking for.
    Although there shouldn't be doors that lead to nowhere. Any doors that look that way (ones at the end of every deck, ones at the reactor core, shuttlebay and side of deck 3) are stops for the elevator or tram and open automatically when the tram/elevator are at those sections.
    If the ones you're talking about aren't any of those I'd like to know their locations so I can fix them.