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    Ruger Design Co. Eviscerator-class 1.0

    FINALLY! First release! I'm so happy that this is done and even happier that it's progressed this far since I first posted it up here. I still have some plans for the unused interior space, but that update will come at a later time. I'm taking a break and starting a new project now.

    Many thanks to Tshara for his absolutely invaluable feedback.

    v1.0 Changes:
    Added aft engine pods
    - Buffed thrust to 93k to counteract increasing mass
    Added primary lock-on explosive missiles
    -Buffed power storage to 170m so they could actually fire
    Added general color scheme to interior & exterior (black and blue, black blue and white, respectively)
    - Painted hull
    Redid designs on the missile tubes
    Added 8 rail-driven deployable point defense turrets to front section
    Added a lot of logic to the elevator: Once in transit, call buttons cannot change the elevator's destination (though the buttons in the elevator can), green lights on each deck indicate the elevator is going to (or is at) that deck.
    Added a sixth and seventh docked reactor to compensate for immense power drain of engines and to rebuild stores faster after missile launch
    Overhauled interior paint scheme and design
    Stress tested and (hopefully) fool-proofed all logic systems
    Fixed glitchy power supply beam
    Fixed a few logic anomalies relating to combination lock

    Added more aesthetic touches - more blue, some white, a couple additions to the hull. Added missiles (though they are currently dumbfire and do not work as intended). Will be ready to release as v1.0 by the end of Monday, hopefully.
    Latest version (v0.9) includes:
    Deck II unsealed, crew quarters inside
    Aesthetic changes to exterior
    Nameplate on either side
    Fixed a few hiccups with logic, everything should work properly now