Khmer Class Raider
Job: Big, Bad, and Buff, In that order
Mass: 288.6
L/H/W: 38m/12m/35m
Power Regen: 9,009.6 e/ec
Thrust: 252.7
Shields: 3,381 Regen: 242 s/sec
Weapons: 10 WKC (200 DPS), 4 Machete Beams (Dam: 180-Explosion), 2 Fatman Cannons (320 DPS)
Turrets: 2 Blackjack V-3, 1 Molotov Turret
Cost: 3,209,365 Credits
Even the Regulator with all its upgrades starts to feel really stale. So we made a new Raider class ship. The Khmer is heavier and even badder then the Regulator.
We threw just about everything into this one. A ridiculous amount of weakling killer cannons punctuates and just plain punctures targets. Quad Machete beams will burns holes through just about anything that need burn'in. With an added bonus we've also upgraded it with explosive plasma, more explosions make everything better. We also got as new weapon, The Fatman Cannon, Based on the Rail Cannon Tech of those Crimson Corp fools it packs a huge punch, like 2 fists to a glass jaw. To round things out we installed some Blackjack Turrets as well as our new Heavy Cannon Turret, the Molotov Turret.