Munificent-class frigate

    Munificent-class frigate V2

    4 on looks, it has its ups and downs, but it take a lot of effort to build ships these sizes that actually look good. Systemwise however, this ship is.... very underpowered.

    Basic stats (rounded):
    - Mass 500k w/rail
    - 13m shield capacity | 1m shield recharge/second (roughly 220k in combat regen at 35% shields). NO ION EFFECT, this is severely sub-standard for a ship of this size
    - just under 600k thrust, consuming 35m e/s to accellerate. 1.2 thrust mass ratio.
    - Of which the ship only has a 40m power regen/second, and 45m with power Auxiliary. This is within expected.*
    - 330m power cap. Only has 1 Alpha weapon in a nuke system.
    - ARMOUR is 1 thick ADV armour ALL THE WAY AROUND the ship. This means it is extremely fragile for its size, as it has no defensive punch/pierce effects on it

    *Expected normal power regen, Ill explain the Aux use on this ship now.

    The vessel has 2 "oversized" banks of power auxiliary, placed directly near the front and unprotected from the surrounding systems of power reactor blocks. These 2 banks at 17,000 blocks a piece go beyond the efficient soft cap, and make the system even more volatile, when triggered, these oversized banks blew out a significant amount of themselves and surrounding power reactors. Its performance would be much improved if the Power Aux was used more safely, more efficiently in not passing 10k blocks per bank, and with multiple banks of =10k. This will cut the dependance on the mass of power reactor blocks this ship uses. the 41k Aux blocks on the ship if placed efficiently would ouput nearly 8m power rather than the 5m it currently gives.

    Defences
    The ship really, really lacks defences. Its only one being mobility - to the point that the ADV armour it uses is redundant due to the speed of the ship for its size. With 13m shields, ships barely 100k in mass usually have enough of an ion alpha weapon - if in use - to one shot these shields. Its interior provides a minor defence from certain weapons types, but, all the "squishy" blocks like reactors are exposed in the from of the ship in the two pd shell structures. Considering these make up the bulk of the ship's profile, it is easy to cause massive SHP damage by removing blocks from inside them. There is NO Buffering with shield blocks (which have vastly reduced SHP loss) from more vital systems or at the front to extend the time the ship is viable for when shields are out.
    Reccomended shield strength is at least 20m capacity PLUS Ion effect on a ship this size. Average is about 40m+Ion in my books.

    Offences
    Its main weapons are rather measly with the exception of 1. Ill start with the cannons the ship has.
    3output 22,000 block Cannon-11% cannon (no effect). For a ship of this size, having such a small weapon system that fire so slowly is pitiful. It deals barely any block DPS to an enemy.
    4-output 63,000 block Beam-cannon (80%)-Explosive(60%) At least its not 100% explosive effect, which, is actually detrimental to weapon performance (Doesnt apply to missiles). 4 outputs on a weapon like this is innefficient on blocks and damage, coupled with the fact that its a constant weapon and there is also a small cannon, the cannon is rendered useless by the beams in terms of damage.

    It has a few, relatively tiny turrets.

    It is also armed with a 20,000 block power drain beam. This beam wouldnt be necessary if the ship used more power auxilary, and saved space on this system and the 1m+ blocks of reactor on the ship. This saving should go into passive ion effect, and more shields for the ship.

    And finally the redeeming factor, its armed with 2-Output 40,000 block missile-pulse(60%)-Explosive(100%) array. This system is actually pretty good. However, the ship doesnt have any other missiels as far as I can tell, meaning they will be shot by AMS. Due to being Nuke type missiles, they are also slow. These ones will keep pace and hit unsuspecting targets, destroy stations, etc. I wasnt able to extensively test because the ship has some moving/spinning parts that cause my game to have lower performance. The SIZE of the ship alone isnt the issue.

    Aethetics
    Im not one to comment much, but the crew rooms are pasted down and they dont have "much" to them. They are grey hull rooms with orange hull beds and pillows. Once again, areas of the floor of rooms are the cielings of others, breaking immersion fromt he lack of depth between each deck. The ship also lacks Airlocks, with the main entrance I could find leading to a tube that sits straigh into the main cafeterai/eating area for crew as far as I can gather. And it has "Innaccessible areas". The hanger can only be reached from a door from the outside, and there are some rooms near the front-sides that are dead ends, seen as they have Windows.

    External wise, the shape is good, though I believe it may be an existing ship inside a scify series since "Star Wars" is a tag. The greeble on the top side is extremely messy, no pattern, and rather reminds me of vomit... The underside however shines, It has a far better balance of features and greebles.

    The engines are really good, probably the best part of the build for me.

    Otherwise, it still needs attention to it in terms of hepta-tetra-wedge work, which will add a little more armour thickness to it.

    (Yes I'm sorry Ive done this twice now, but thats a big ship, and I needed to see what it was; and what point in testing if I dont report back findings so people dont waste resources, or can improve the design of there own ships...)
    colonel lacu
    colonel lacu
    thank you for your time. I tried to make this ship as "realistic" as I could, not as efficient as possible. I left the ion effect out because original Munificent-class frigates didn't have very good shields. Also Munificent-class frigates had very light armor, instead they had thick metallic spines keeping the ship together. The hull of the ship is not wedged because this ship was already a month late and I wanted to start new projects. The hangar is not meant to be accessible by the crew (because all the engineers and fighters themselves are all droids). Only major issues i can see on this ship are: lack of speed, all the interior I had to improvise. PS if you check the first version of this ship I made a year ago, Then you will see how big improvement this was.
    Amazing! Very good roleplay ship with the escape pods...
    Massive. almost crashed me game
    colonel lacu
    colonel lacu
    it's not the final version and it's smaller than the original