- Game version
- 0.199.654
Update 1/12/2018 Bugs have been resolved.
This is a shell. It has no reactor, shields, or weapons. A complete version is coming soon.
This version includes basic weapons. The turret has a Cannon/Cannon/Overdrive and a Missile/Beam/Explosive weapon. There are only a few of each module, as it is meant as suggestions and a general illustration of where the weapon systems go, and not an actual weapon. All you would need to do would be to add more cannon/missile/beam modules to make it usable though.
More exciting than the gun, the axe now has a basic pulse system. Again, it is only a few modules, but the position has been worked out so that both entities of the arm have their own separate pulse that is targeted right on the edge of the axe. Each is activated by an area trigger resides in the spot where the pulse is delivered. When the arm straightens out during the attack animation, the area triggers are side by side along the edge of the axe. It just needs additional pulse modules to be a complete and usable weapon.
I also made the cockpit prettier. Gundam fans might appreciate the Gundam lore-friendly descriptions of the ships statistics. There's also a med kit and a storage locker in the cockpit now.
I've pretty much entirely redone the logic. The Main Logic Board now resides behind the left door. It's enclosed in a box that should make it resistant to damage. To look at the logic systems, take a look at the spoiler tag below.
You can look at the model here.
MS-06 Zaku II by ProfDriftwood - 3D model
There are many features to the basic shell, and many logic systems have been integrated. It has two simple animations. One that swaps you between flying and standing stances, and an axe attack. There is a button that you can press to switch between standing and flying stances, however it is not necessary to use it. The Zaku will automatically assume a flying stance upon undocking, and stand again when docked.
The head is a long range enemy detector. It is designed to point out enemies by looking at them.The eye will scan left and right, and the head will indicate if it's above or below you with a slight neck motion. It is not field tested with actual enemies, so your milage may vary. It will shoot a big pink homing missile which you can follow visually to find enemies. The gun arm is works okay as an AI turret , but it is intended to be used with upcoming Manual turret control.
All the motion buttons are noted so you can correct the positions if it gets out of sync, or if you want to create your own animations. Click the spoiler below for detailed info about the logic.
It is advisable to go to all the screens and Press R then select Okay to save the screen after you have spawnedthe zaku, or else they may vanish upon relogging. Here are most of the complicated display modules in a spoiler tag, in case they fall off.
If you liked this Mobile Suit Gundam resource, you maybe be interested to read about my other resources and the development additional variations here:
Zeonic Industries by ProfDriftwood
This is a shell. It has no reactor, shields, or weapons. A complete version is coming soon.
This version includes basic weapons. The turret has a Cannon/Cannon/Overdrive and a Missile/Beam/Explosive weapon. There are only a few of each module, as it is meant as suggestions and a general illustration of where the weapon systems go, and not an actual weapon. All you would need to do would be to add more cannon/missile/beam modules to make it usable though.
More exciting than the gun, the axe now has a basic pulse system. Again, it is only a few modules, but the position has been worked out so that both entities of the arm have their own separate pulse that is targeted right on the edge of the axe. Each is activated by an area trigger resides in the spot where the pulse is delivered. When the arm straightens out during the attack animation, the area triggers are side by side along the edge of the axe. It just needs additional pulse modules to be a complete and usable weapon.
I also made the cockpit prettier. Gundam fans might appreciate the Gundam lore-friendly descriptions of the ships statistics. There's also a med kit and a storage locker in the cockpit now.
I've pretty much entirely redone the logic. The Main Logic Board now resides behind the left door. It's enclosed in a box that should make it resistant to damage. To look at the logic systems, take a look at the spoiler tag below.
You can look at the model here.
MS-06 Zaku II by ProfDriftwood - 3D model
There are many features to the basic shell, and many logic systems have been integrated. It has two simple animations. One that swaps you between flying and standing stances, and an axe attack. There is a button that you can press to switch between standing and flying stances, however it is not necessary to use it. The Zaku will automatically assume a flying stance upon undocking, and stand again when docked.
The head is a long range enemy detector. It is designed to point out enemies by looking at them.The eye will scan left and right, and the head will indicate if it's above or below you with a slight neck motion. It is not field tested with actual enemies, so your milage may vary. It will shoot a big pink homing missile which you can follow visually to find enemies. The gun arm is works okay as an AI turret , but it is intended to be used with upcoming Manual turret control.
All the motion buttons are noted so you can correct the positions if it gets out of sync, or if you want to create your own animations. Click the spoiler below for detailed info about the logic.
The Main Logic Board now resides behind the left door. It's enclosed in a box that should make it resistant to damage.
I've also gone through great pain to label everything. There are tons of display modules, and every wireless module is color coded. If you should find a wireless module isn't working, you need only find the one with the matching colored light to reconnect it.
The attack animation has been cleaned up and moved to the main body, below the main motion board.
The shoulder and thighs have had their interior logic reorganized and reinforced. All rotating joints have also been linked to a central reset button that turns them back into rails. This fixes some bugs that can arise in blueprints made from it.
I've also gone through great pain to label everything. There are tons of display modules, and every wireless module is color coded. If you should find a wireless module isn't working, you need only find the one with the matching colored light to reconnect it.
The attack animation has been cleaned up and moved to the main body, below the main motion board.
The shoulder and thighs have had their interior logic reorganized and reinforced. All rotating joints have also been linked to a central reset button that turns them back into rails. This fixes some bugs that can arise in blueprints made from it.
It is advisable to go to all the screens and Press R then select Okay to save the screen after you have spawnedthe zaku, or else they may vanish upon relogging. Here are most of the complicated display modules in a spoiler tag, in case they fall off.
<style>f=2,c=#ff00fb</style>
DŽDŽDŽDŽDŽDŽDŽDŽDŽ ▲ ▲
DŽDŽDŽDŽDŽDŽDŽDŽDŽ ▲
<style>f=2,c=#ffffff</style>
Minovsky He³ Cold
Fusion Reactor
Output:
[power] kW/s
Maximum:
[powerCap] kW/s
<style>f=2,c=#ffffff</style>
I-Field Barrier
Anti-beam system
Shield Density:
[shield] V/m
Nominal:
[shieldCap] V/m
Activate Zaku
<style>f=2,c=#ffffff</style>
High-Tensile Steel
Armor Stress Monitor
Resilience Rating:
[armorHp] N
Out of:
[armorHpCap] N
<style>f=2,c=#ffffff</style>
Internal
Systems Monitor
Systems Reporting:
[structureHp]
Out of:
[structureHpCap] Total
<style>f=2,c=#ffffff</style>
DŽDŽDŽDŽDŽDŽDŽDŽDŽ Armor Integrity: [armorHpPercent]%
.
DŽDŽDŽDŽDŽDŽDŽDŽDŽ System Integrity: [structureHpPercent]%
<style>f=2,c=#ffffff</style>
DŽDŽDŽDŽDŽDŽDŽDŽDŽ I-Field Stability: [shieldPercent]%
.
DŽDŽDŽDŽDŽDŽDŽDŽDŽ Minovsky Fusion Output: [powerPercent]%
.
<style>f=2,c=#ff7400</style>
DŽDŽDŽDŽDŽDŽDŽDŽDŽ PRESS ◄ To Activate
DŽDŽDŽDŽDŽDŽDŽDŽDŽ MAIN CAMERA
<style>f=2,c=#ffffff</style>
Activate Zaku
<style>f=2,c=#e3e554</style>
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DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ────────────────▄▀▀▀▀▄
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ────────────────▀▄▄▄▄▀
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──▀▄▀▀▀▀▀▀▀▀▀▀▀▄──██──▄▀▀▀▀▀▀▀▀▀▀▀▄▀
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ────▀▄▄▄▄▄▄▄▄▄▄▄▀▄██▄▀▄▄▄▄▄▄▄▄▄▄▄▀
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DŽDDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──────────────────██
DŽDDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ────────▀▄▀▀▀▀▀▀▀▄██▄▀▀▀▀▀▀▀▄▀
DŽDDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──────────▀▄▄▄▄▄▄▄██▄▄▄▄▄▄▄▀
<style>f=2,c=#e3e554</style>
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──────────────────██
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ────────────▀▄────██────▄▀
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──────────────▀▄──██──▄▀
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ────────────────▀▄██▄▀
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──────────────────██
<style>f=2,c=#e3e554</style>.
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DŽDDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──░░░░░░░░░░░─────▐▌
DŽDDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──░░░░░░░░░░░─────▐▌
DŽDDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──░░░░░░░░░░░─────▐▌
DŽDDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──────────────────▐▌
<style>f=2,c=#5dff00</style>.
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ── MS-06c Zaku II─
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──── V1.1 Early───
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──── Neo-Zeon───
<style>f=2,c=#e3e554</style>.
DŽDŽDŽDŽDŽDŽDŽDŽDŽ ╔═╗─╔╗───────╔════╗
DŽDŽDŽDŽDŽDŽDŽDŽDŽ ║║╚╗║║───────╚══╗═║
DŽDŽDŽDŽDŽDŽDŽDŽDŽ ║╔╗╚╝╠══╦══╗───╔╝╔╬══╦══╦═╗
DŽDŽDŽDŽDŽDŽDŽDŽDŽ ║║╚╗║║║═╣╔╗╠══╦╝╔╝║║═╣╔╗║╔╗╗
<style>f=2,c=#e3e554</style>.
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ ║║─║║║║═╣╚╝╠═╦╝═╚═╣║═╣╚╝║║║║
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ ╚╝─╚═╩══╩══╝─╚════╩══╩══╩╝╚╝
<style>f=2,c=#e3e554</style>.
DŽDŽDŽDŽDŽDŽDŽDŽDŽ ╔═╦═╦══╗──╔═══╦═══╗─╔══╗──╔╗──╔══╦══╗
DŽDŽDŽDŽDŽDŽDŽDŽDŽ ║║║║║══╬══╣╔═╗║╔══╬═╬══╠═╗║╠╦╦╬║║╩║║╝
DŽDŽDŽDŽDŽDŽDŽDŽDŽ ║║║║╠══╠══╣║║║║╚══╣═╣══╣╬╚╣═╣║╠║║╦║║╗
<style>f=2,c=#e3e554</style>.
DDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ ╚╩═╩╩══╝──║║║║║╔═╗╠═╩══╩══╩╩╩═╩══╩══╝
DDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ ──────────║╚═╝║╚═╝║
DDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ ──────────╚═══╩═══╝
DŽDŽDŽDŽDŽDŽDŽDŽDŽ ▲ ▲
DŽDŽDŽDŽDŽDŽDŽDŽDŽ ▲
<style>f=2,c=#ffffff</style>
Minovsky He³ Cold
Fusion Reactor
Output:
[power] kW/s
Maximum:
[powerCap] kW/s
<style>f=2,c=#ffffff</style>
I-Field Barrier
Anti-beam system
Shield Density:
[shield] V/m
Nominal:
[shieldCap] V/m
Activate Zaku
<style>f=2,c=#ffffff</style>
High-Tensile Steel
Armor Stress Monitor
Resilience Rating:
[armorHp] N
Out of:
[armorHpCap] N
<style>f=2,c=#ffffff</style>
Internal
Systems Monitor
Systems Reporting:
[structureHp]
Out of:
[structureHpCap] Total
<style>f=2,c=#ffffff</style>
DŽDŽDŽDŽDŽDŽDŽDŽDŽ Armor Integrity: [armorHpPercent]%
.
DŽDŽDŽDŽDŽDŽDŽDŽDŽ System Integrity: [structureHpPercent]%
<style>f=2,c=#ffffff</style>
DŽDŽDŽDŽDŽDŽDŽDŽDŽ I-Field Stability: [shieldPercent]%
.
DŽDŽDŽDŽDŽDŽDŽDŽDŽ Minovsky Fusion Output: [powerPercent]%
.
<style>f=2,c=#ff7400</style>
DŽDŽDŽDŽDŽDŽDŽDŽDŽ PRESS ◄ To Activate
DŽDŽDŽDŽDŽDŽDŽDŽDŽ MAIN CAMERA
<style>f=2,c=#ffffff</style>
Activate Zaku
<style>f=2,c=#e3e554</style>
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DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ────────────────▄▀▀▀▀▄
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ────────────────▀▄▄▄▄▀
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──▀▄▀▀▀▀▀▀▀▀▀▀▀▄──██──▄▀▀▀▀▀▀▀▀▀▀▀▄▀
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ────▀▄▄▄▄▄▄▄▄▄▄▄▀▄██▄▀▄▄▄▄▄▄▄▄▄▄▄▀
<style>f=2,c=#e3e554</style>.
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DŽDDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──────────────────██
DŽDDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ────────▀▄▀▀▀▀▀▀▀▄██▄▀▀▀▀▀▀▀▄▀
DŽDDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──────────▀▄▄▄▄▄▄▄██▄▄▄▄▄▄▄▀
<style>f=2,c=#e3e554</style>
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──────────────────██
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ────────────▀▄────██────▄▀
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──────────────▀▄──██──▄▀
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ────────────────▀▄██▄▀
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──────────────────██
<style>f=2,c=#e3e554</style>.
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DŽDDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──░░░░░░░░░░░─────▐▌
DŽDDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──░░░░░░░░░░░─────▐▌
DŽDDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──░░░░░░░░░░░─────▐▌
DŽDDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──────────────────▐▌
<style>f=2,c=#5dff00</style>.
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ── MS-06c Zaku II─
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──── V1.1 Early───
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ──── Neo-Zeon───
<style>f=2,c=#e3e554</style>.
DŽDŽDŽDŽDŽDŽDŽDŽDŽ ╔═╗─╔╗───────╔════╗
DŽDŽDŽDŽDŽDŽDŽDŽDŽ ║║╚╗║║───────╚══╗═║
DŽDŽDŽDŽDŽDŽDŽDŽDŽ ║╔╗╚╝╠══╦══╗───╔╝╔╬══╦══╦═╗
DŽDŽDŽDŽDŽDŽDŽDŽDŽ ║║╚╗║║║═╣╔╗╠══╦╝╔╝║║═╣╔╗║╔╗╗
<style>f=2,c=#e3e554</style>.
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ ║║─║║║║═╣╚╝╠═╦╝═╚═╣║═╣╚╝║║║║
DŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ ╚╝─╚═╩══╩══╝─╚════╩══╩══╩╝╚╝
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DŽDŽDŽDŽDŽDŽDŽDŽDŽ ╔═╦═╦══╗──╔═══╦═══╗─╔══╗──╔╗──╔══╦══╗
DŽDŽDŽDŽDŽDŽDŽDŽDŽ ║║║║║══╬══╣╔═╗║╔══╬═╬══╠═╗║╠╦╦╬║║╩║║╝
DŽDŽDŽDŽDŽDŽDŽDŽDŽ ║║║║╠══╠══╣║║║║╚══╣═╣══╣╬╚╣═╣║╠║║╦║║╗
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DDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ ╚╩═╩╩══╝──║║║║║╔═╗╠═╩══╩══╩╩╩═╩══╩══╝
DDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ ──────────║╚═╝║╚═╝║
DDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽDŽ ──────────╚═══╩═══╝
If you liked this Mobile Suit Gundam resource, you maybe be interested to read about my other resources and the development additional variations here:
Zeonic Industries by ProfDriftwood