Defensive:
150k shield cap, 3k regen
2 auto charging jump drive ,with logic system to charge them, and jump when shield gets low
4 missile defence turrets
Auto closing blast doors when shield gets low
Standard armor, 2-5 thick hull to protect critical systems
Ion effect 20%
Offensive:
500 + 500 cannon + cannon
130 missile + beam + piecing
Global:
1.5 thrust ratio
One transporter
One shuttle
Power: 400k e/s regen 600 power cap
(optimised by 4 power)
Lights turns off while jamming
Perma jamming + Ion effect defensive + Shotting ACM + Thrusters + Shield regen cause NO power issue, (even with lag)