Voyna battle corvette

    Voyna battle corvette 2015-05-23




    Only 80 meters
    mass: 2800

    This is an actual warship with 20 turrets
    - 16 anti missile turrets
    * can stop 10 missiles shot from 200 meters
    - 4 missile/railgun turrets
    * 1k dps/turrent (only railguns)

    ship's weapons/systems:
    - 10k dps ion cannons
    - explosive lock missiles
    - 500k shields+50% ion protection + 10K/s regen
    - few salvage beams
    - 1.5:1 ratio jump drive
    - 2:1 ratio thrusters

    this ship can jam, shield recharge, move, shot, and use ion effect without losing power (and even charge jump drive if it was possible)

    at the beginning all doors where where used with rails, but I had blueprint spawn issues, and I have to remove it,
    I had MANY issues with this ship, seems like this new epic rail system is a bit bugged, but I handled to spawn this blueprint with no errors,
    but maybe one turret or two might get undocked, this is a knownbug...
    there is still a raildoor for core room

    rooms:
    - core room
    - view bay
    - 2 docks (one shuttle docked)
    - engine room


    Author
    chetyre
    Downloads
    352
    Views
    368
    First release
    Last update
    Rating
    4.33 star(s) 3 ratings

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    Latest reviews

    Cool ship but i wouldnt reccomend putting all the computers in one room because just one missile could disarm the whole ship! :)
    chetyre
    chetyre
    on this ship its not hardened yes but on my others i usually do a engine/core room with 2-3 hull thick to resist such attacks

    thanks for review anyway, but anti missile turrets are not perfect, (i made new one, smaller and 4 shot per fire, 360x200 deg)
    Withte knolage that Turrets needed to be activated thsi ship has some Personality By the way i needed to destroy bit of the turrets to gain acces to the Turret controlls
    great ship! however the turrets dont move or fire I have the same problem with my ships turrets cant figure out this new rail turret system at all
    chetyre
    chetyre
    they fire, you just have to activate them with bobby ai :)
    maybe there is a spawn issue, it should be fixed in next sm version.. :(