Droppod-Cinder

    Droppod-Cinder 1.0

    Cinder Class Drop pod



    Role: Boarding Missile
    Generation: V
    Mass: 27

    L/H/W: 20m/9m/9m
    Power Regen: 1,095.2 e/sec
    Thrust: 88.9
    Shields: 1,062 Regen: 22 s/sec

    Arsenal:
    1 Pulse Drive
    Damage Pulse
    Damage: 500​
    Extra:
    Toggle-able Light Shield

    Forcefield armor activates when the the Cinder has undocked to give it more defense for its approach. Shield deactivates when docked.​
    10 Player Occupancy
    Up to 10 players can ride inside of the cinder. More may ride along outside however they will not be as protected as those inside.​

    Hit Points:

    Armor: 13,100
    Structure: 7,350


    With the design success of the Einherjar Catapult we began brainstorming new ideas on how to better improve the success of boarding parties. A recent Schemadyne software patch to damage pulse systems was the answer to our question.

    The Cinder is a specialized Hard Missile designed to piggy back on the star ship AIs behavior when utilizing the pulse system. When a valid target is within range the cinder will immediately fly at it at full speed till its within melee range. It will then attack the target with its pulse system however lasting damage is not the systems purpose. the boarding party may ride along within the Cinder or even on top of it to get to their target.

    Since speed was top priority defense and cost had to be down sized. Thankfully we have provided a light shield as extra armor. This shield will automatically activate when the cinder is launched.​
    Author
    Crimson-Artist
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