Basilisk Class Turret
(T) Indicates the total stat including docked entities
Stats/Pictures are of
Version MK-III
Asterisks(*) indicate changes in latest version
(T) Indicates the total stat including docked entities
Stats/Pictures are of
Version MK-III
Asterisks(*) indicate changes in latest version
- Completely redesigned for Rails
- Increased the Power of the Atlas Cannon
- Reformatted the Shredder arrays
- Added Hyper Photon Beams
Generation: V*
(T)Mass:68.4*
(T)L/H/W: 17m*/8m*/11m*
(T)Power Regen: 3,001.2* e/sec
Thrust: 0
(T)Shields: 3,824* Regen: 181* s/sec
Arsenal: 1 Atlas Cannon (Dumb Missile; Dam:17,400-Piercing)*, 4 Shredder Arrays (120 DPS)*, 4 Hyper Photon Beams (Dam: 70)*
(T)Hit Points:
Armor: 24,425
Structure: 19,930
Basilisk-Medieval European Mythology
Described as the King of serpents, the Basilisk is a lizard-like creature that was said to cause death with its gaze and poisonous breath. Also said to be related to the petrifying Cockatrice.
The basilisk has been sitting at the back of our catalog for far too long. With the new Rail Technology we've revived it and made it bigger and badder then before.
The Basilisk was always a Anti-Capital turret but our original assessment of "Capital" is over a solar cycle old and in recent times ships have gotten much bigger. So we've completely thrown out the original design and went back to the drawing board to design a significant upgrade for our neglected turret. We've upscaled the damage of the Atlas Cannon by a factor of 4 making the old damage output look feeble by comparison. With the redesign we've also had to recalibrate the Shredder arrays. Finally to supplement the Shredder arrays, we've installed hyper photon arrays.
The Basilisk was always a Anti-Capital turret but our original assessment of "Capital" is over a solar cycle old and in recent times ships have gotten much bigger. So we've completely thrown out the original design and went back to the drawing board to design a significant upgrade for our neglected turret. We've upscaled the damage of the Atlas Cannon by a factor of 4 making the old damage output look feeble by comparison. With the redesign we've also had to recalibrate the Shredder arrays. Finally to supplement the Shredder arrays, we've installed hyper photon arrays.