The Barracuda is a highly manueverable suborbital and space fighter that can be quickly outfit for different missions using it's module system. Different modules can be attached to the plate at the back of the vehicle, enabling additional capabilities.
The fighter features variable geometry wings that allow planetary landing and rack storage on compatible starships. It also has 100% stop effect to assist with planetary operations.
STATS (base model)
MASS (w/rail) - 314.6
L/H/W (inc.wings) - 45m/30m/31m
POWER CAPACITY - 149,596
POWER REGEN - 50,039.4 e/sec (built-in)
THRUST - 569.5 (1.8/1 T/M)
SHIELD CAPACITY - 5,785
SHIELD REGEN - 214 s/sec
WEAPONS - Dual fighter plasma cannons (60x2 d/shot 100% rapidfire)
DEFENSES - High manueverability, armoured carapaces around essential systems
JUMP DRIVE - Yes (weak)
CHAIN DRIVE - No
MODULE OVERVIEW (images represent preliminary versions of each module)
Cargo module - carries a small amount of cargo, transforming the Barracuda into a small cargo vessel.
Troop module - carries six assault troops to attack a planet or ship.
Gunship module - Carries additional shielding and power, in addition to two additional plasma cannon turrets to augment the vessel's firepower.
Medical module - A small mobile hospital equipped with two biobeds and simple medical supplies to assist wounded personnel in danger zones.
(Note: Activate 'Inherit thrust from docked entities' with a module equipped to use the module's additional thrusters on the main ship.)