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Name: Badger
Class: Gunboat
Role: Defender/ Attacker, Light Cargo, Shield Tank, Mid-Range Combat
Description:
the second entry into the 'Animal 'series of ships, the Badger Class Gunboat, or simply the Badger, stands in as a ship designed with the intent to deliver damage at various ranges, and to tank as much damage as possible from other light attack ships.
going through several iterations and multiple redesigns, this ship has seen a multitude of purposes and retrofits before being assigned its final design. The Badger comes equipped with two dumb fire missiles, making it a good stand in for bombers on slow moving capital ships and stationary targets, although it lacks the tracking systems of more modern missile ships.
to compensate, the Badger comes equipped with Eight turret ports, turning the ship into an attack platform that can dish out damage just as good as it gets. while it lacks the rapid fire of its counterpart, the Hyena, its mid-range cannons are a reasonable stand-in, and its sniper guns allow it to whittle away at any target that fails to withstand its cannons.
complimenting this, the Badger also sports an impressive Shield Array, allowing it to tank small weapons fire, and a shield capacity that outperforms even some professional frigates. while this makes the Badger Durable and ideal for being a midline combat ship or a support element of a forward attack, it by no means makes it invincible.
Another feature is that it sprots is a Tier 3 FTL Drive, allowing the badger to keep up jump wise with other ships, but it trades off sub light speed, sharing the usual max speed of most vessels not sporting after burners or speed modifications.
like all entries in the animal series, it also sports a small salvage array, allowing a pilot to reap several rewards from a fight or to mine a belt in relative security. combined with a reasonable cargo capacity
however, like the hyena, it has no dedicated PDC system, meaning it's up to pilots to determine which turrets are dedicated to destroying enemy vessels, and which are dedicated to destroying hostile missiles.
it's logic systems are also somewhat basic, so any pilot/captain looking to modify it can do so without jeopardizing any systems. and while it's docking rail is well placed, it may struggle with USD'S.
much like it's cousin, it's ease of modification is it's greatest strength.
and much like the animal it's named after; it won't go down without a fight.
Stats:
Mass- 382.4
Blocks- 4,179
Dimensions: (not including turrets)
l- 45 meters
w- 47 meters
h- 9 meters
HP- 14,400
Power level- 2.9
Stability level- 4.5
Resting Power usage- 19%
Shield cap- 34,125
Shield recharge- 225
Speed- 510
Cargo Capacity- 2.9k
Rail docks- 2 (located at bottom)
Turret ports- 8
Tools/Weapons:
salvage array-x2
Dumb fire missiles- x2 - 1375.1 damage
Chambers:
FTL- base upgrade, FTL auto charge, FTL distance 3
Shields- shield base, shield cap level 2, shield outage level 2
Turrets:
2 -Tusk mini guns-Range: 6000 meters- 60.5x4x2=484 damage total
4-Talon cannons-Range: 9000 Meters- 27.1x2x2=216.8 damage total
2 -Quill Sniper Guns-Range: 11,999 meters- 449.9x2x2=1,799.6 damage total
Class: Gunboat
Role: Defender/ Attacker, Light Cargo, Shield Tank, Mid-Range Combat
Description:
the second entry into the 'Animal 'series of ships, the Badger Class Gunboat, or simply the Badger, stands in as a ship designed with the intent to deliver damage at various ranges, and to tank as much damage as possible from other light attack ships.
going through several iterations and multiple redesigns, this ship has seen a multitude of purposes and retrofits before being assigned its final design. The Badger comes equipped with two dumb fire missiles, making it a good stand in for bombers on slow moving capital ships and stationary targets, although it lacks the tracking systems of more modern missile ships.
to compensate, the Badger comes equipped with Eight turret ports, turning the ship into an attack platform that can dish out damage just as good as it gets. while it lacks the rapid fire of its counterpart, the Hyena, its mid-range cannons are a reasonable stand-in, and its sniper guns allow it to whittle away at any target that fails to withstand its cannons.
complimenting this, the Badger also sports an impressive Shield Array, allowing it to tank small weapons fire, and a shield capacity that outperforms even some professional frigates. while this makes the Badger Durable and ideal for being a midline combat ship or a support element of a forward attack, it by no means makes it invincible.
Another feature is that it sprots is a Tier 3 FTL Drive, allowing the badger to keep up jump wise with other ships, but it trades off sub light speed, sharing the usual max speed of most vessels not sporting after burners or speed modifications.
like all entries in the animal series, it also sports a small salvage array, allowing a pilot to reap several rewards from a fight or to mine a belt in relative security. combined with a reasonable cargo capacity
however, like the hyena, it has no dedicated PDC system, meaning it's up to pilots to determine which turrets are dedicated to destroying enemy vessels, and which are dedicated to destroying hostile missiles.
it's logic systems are also somewhat basic, so any pilot/captain looking to modify it can do so without jeopardizing any systems. and while it's docking rail is well placed, it may struggle with USD'S.
much like it's cousin, it's ease of modification is it's greatest strength.
and much like the animal it's named after; it won't go down without a fight.
Stats:
Mass- 382.4
Blocks- 4,179
Dimensions: (not including turrets)
l- 45 meters
w- 47 meters
h- 9 meters
HP- 14,400
Power level- 2.9
Stability level- 4.5
Resting Power usage- 19%
Shield cap- 34,125
Shield recharge- 225
Speed- 510
Cargo Capacity- 2.9k
Rail docks- 2 (located at bottom)
Turret ports- 8
Tools/Weapons:
salvage array-x2
Dumb fire missiles- x2 - 1375.1 damage
Chambers:
FTL- base upgrade, FTL auto charge, FTL distance 3
Shields- shield base, shield cap level 2, shield outage level 2
Turrets:
2 -Tusk mini guns-Range: 6000 meters- 60.5x4x2=484 damage total
4-Talon cannons-Range: 9000 Meters- 27.1x2x2=216.8 damage total
2 -Quill Sniper Guns-Range: 11,999 meters- 449.9x2x2=1,799.6 damage total