-Apple class invasion ship- Apple Tree -Battlecruiser-   ~by Solar

    -Apple class invasion ship- Apple Tree -Battlecruiser- ~by Solar 2015-11-26



    Exterior (
    11 images):
    Interior(23 images):
    Full image dump (WARNING: 34 images):

    It's finally here! After a few weeks of doing SCIENCE the Apple Tree is ready for use! Use this ugly brick plane to invade things and brag about your new ship. Also, there's big empty space for you guys to put whatever you want in the front. It's in the big checker pattern of the reactors. Also in the wedge parts of the front side wings with missiles. Other than that I've done my best to waste no space and apologize if I did waste space.

    Stats:
    Stats:
    Mass: 78k
    L/H/W: 185/109/107

    Power cap/Recharge: 39mil/2.5mil
    Shield cap/Recharge: 6mil/3.6k

    Armament:
    -6 Explosive sniper missiles, 745k damage each
    -6 barrel Explosive rapid fire cannons, 27k dps
    -Anti-shield Ion cannon beam, 13k dps
    -2x Explosive nukes, 1.2 million damage each

    Turrets:
    -8 Plasma Scatter CCE turrets
    -10 Fruit grinder AMS turrets

    Features:
    -2 CageBox drone racks, holds 6x drones
    -Small hangar
    -Cargo bay
    -Blank nameplate area
    -Small roleplay-ish interior
    -More basic logic
    Author
    solarapple
    Downloads
    488
    Views
    668
    First release
    Last update
    Rating
    4.00 star(s) 2 ratings

    More resources from solarapple

    Latest reviews

    It is good, fantastic almost, one problem for me, get stuck in the camera in the turrets and cant do anything about it. Also when ever I leave the ship core, it spits me out outside of the ship and I have to fly back in.
    First off, I love the jump engine. I haven't really seen any other ships using it, and it looks great. Not the most aerodynamic shape, but in space there's no air to cause friction. There are few drone carrier ships, and although we don't have a way to easily activate the drones AI, they still work pretty well, especially for bombardment of planets or space stations. My main complaint is the location of the AI modules on the bigger turrets. I can't find the AI module at all. Also, there could be a little more interior. All in all, some neat features, great exterior (I would NOT like to see it coming towards me if it was hostile) great outline, interior needs a bit and the ai modules of the plasma scatter turrets need to be more easy to find.
    solarapple
    solarapple
    Thanks! I actually have a plan for a cruise ship/exploration ship to practice interior building, so my interiors should improve over time. As for the AI module I'm not sure where it is. It could be infront of the core, but I changed my placement for it recently (I always put it behind the faction module from now on), so I might check that out.