The new version gets rid of a LOT of wasted bandwidth which has been used mainly for debugging purpose. Servers will now be able to take a multiple of the load they could before. I will further increase the performance in later versions by using the faster but not reliable UDP in combination with the already implemented TCP (I know, that 'you're not supposed to do that', but in my opinion it's the best solution for my case. Discuss at the forum)

    The reddit playdate yesterday was a lot of fun! Also, it showed me a lot of new bugs (some of them already fixed) as well as some UI and balancing issues. Thanks to everyone who participated! I hope to do it again soon when all the issues are fixed
    This version fixes a little ( but in long term fatal for performance) leak, where the server would keep trying to send a ping to invalid connections.
    It also fixes several bugs with the display on clients and adds some valuable debug information for client-server lag compensation debugging.

    I'm not very active with new features at the moment, because until the playdate on Friday is over, I'm going to fully concentrate on bugfixing.
    The great community of the subreddit r/Playdate from www.reddit.com made it possible for me to have my first bigger test for StarMade. I'm very thankful for that.
    If you you don't know about Reddit yet you should definitely check it out.

    The playdate will be on Friday, Mar. 02 @ 8:00 PM EST [Countdown]

    Here is the official thread: http://www.reddit.com/r/Playdate/comments/qaxn7/discussion_starmade_focus_time_friday_mar_02_at/

    Thanks to everyone who made this possible and everyone who has helped me out already fixing a lot of bugs,
    schema
    I couldn't have made it any cheesier. Sorry for that ^^
    StarMade now has entered the stage of versions.
    Why didn't it have versions before? Well, since I was the only one playing the game and the server wasn't checking for the client's version, there was no need for that. I had a quasi-version system by buildnumber up until now.
    Servers will now check the version of the client that is trying to connect, and deny it if the versions differ. Also there will soon be a help page available that will contain more detailed information on how to play the game.

    Have fun with the first Version 0.01!

    cheers,
    schema