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This thread exists both to list the Gundam Themed resources I have contributed and to document the development of new ones.
Note that these are all based on the cannon names of different Zaku Models, and only conveniently fit my plans perfectly. That is to say, virtually every part that changes from Zaku to Zaku already has a model name. This post is meant as a table of contents, and will be periodically updated with links to dock downloads and posts describing features under construction.
If you would like to contribute to any of these projects, even in a small way, Send me a private message or join the Neo-Zeon Discord. Even if you don't want to contribute, but would like to play with us in Starmade, Robocraft, or even just chat about Gundam and anime, feel free to drop into our discord.
_____________________________________
Player Skins: I have created pilot suits based on pictures from Mobile Suit Gundam, which are pretty accurate and help with that Gundam immersion. They all have Neo-Zeon Clan Emblems on the back side. Click for details. More colors available upon request!
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Neo-Zeon Pilot Suit
A common uniform used by Soldiers of Zeon.
Char Aznable Pilot Suit
A unique uniform worn by Zeon Ace Char Aznable, The Red comet.
Black Tri-Star Pilot Suit
A unique uniform worn by the Zeon Aces, the Black Tri-Stars. Black and Gold.
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Mobile Suits: Lovingly replicated mecha from the anime Mobile Suit Gundam. The source images listed are partly for my own reference, and partly so that contributors can see the dimensions we're working with.
_____________________________________
MS-06c Zaku II (Type C: Early Production Type)
The Original Shell will likely see more updates, though they will be relatively minor. You can read about it by clicking the link above. It's much larger than an actual 1/1 scale, I wanted it to be big enough to use for fighting pirates at least, players at best.
MS-06a Zaku II (Type A: First Mass Production Type)
This is actually the second version, the first one I ended up scrapping due to bugs. This one's much better though. Full featured. Spawn and you're ready to rock.
All further changes on this list will require the updates to be in place. Instead of links to the download, here is a general description of what is planned and some links that illustrate what I mean.
MS-06f Zaku II (Type F: Power & Weapons Update)
Will use the new power and weapons update effectively, once they're available.
MS-06tb Zaku II (Type TB: Add Large Backpack, extra arms.) (Source Images)
This Addon will be done if the main entity is not big enough to be very usable in the PVP meta. It is intended to make the Zaku Viable by expanding the main entity, and with it, the reactor. It is possible that following variants will integrate this.
Dodai YS - (Thunderbolt Version) (Source Image)
A large ship you can ride on the back of. This will be intended to supplement some of the Zaku's limitations by having AMS turrets and additional weapons, plus its own reactor, which may be bigger than the Zaku's and thus used in place of the Zaku's on board reactor, or as a backup.
MS-06ck Zaku II Half Cannon (Type CK: add fixed weapons) (Source Images)
Another addon that may be implemented for metagame reasons. This would add 2-4 more guns.
Ms-06s Zaku II Commander (Type S: High Performance edition) (Source Images)
Painted Red, with a horn on it. Will use what I learn from prior versions to try to make it PVP capable, or moreso.
MS-06s Zaku II Patrol (Type S: Stealth Model) (Source Image)
I hope use the replace tool to make a version mostly out of motherboards or other lightweight materials, for the purpose of making a stealth edition.
MS-06r Zaku II (Type R: High Mobility Type) (Source Images)
Fancy Legs and a Different backpack. Built as fast as I can get it, while trying to preserve the performance enhancements of the Commander model.
MS-07b Gouf (Source Images)
Basically A Zaku Reskin. Most of the changes would be in the knees, shoulders and torso. The main entity would need to be reconstructed around a different cockpit.
MS-06rpd Zaku II Reuse Psycho Device (Source Images)
The Ultimate, and definite final MS I would make. Basically, I'll build this if all the other attempts at making the Zaku formidable in PVP are failures. Built on the MS-06r Frame, it would have an outrageously large backpack, and extra arms wielding additional guns. Possibly have a system where I swap out a stack of torpedo bazookas so that I can fire a ridiculous number of torpedoes. It would have a huge reactor.
_____________________________________
Weapons: Note that all parts will fit on both the Zaku and Gouf, with only having to change a few pieces. It is intended that Gouf weapons will precede the Gouf. I will try to make Left and right handed versions of each when possible. I may also try to make versions without arms, for use on ships or stations.
_____________________________________
Zaku Bazooka-
A torpedo Launcher arm. Inspired by launcher designs other users have posted.
Torpedo Bazooka-
A Missile launcher arm. A It will end up being a lot bigger than the Rifle.
Leg mounted Missile Launchers-
Extra weapons for the legs.
Pulse Weapon Legs-
So you can kick ships or crush people under your massive boot.
Throwing arm-
An advanced arm capable of swapping/throwing weapons. I'm not sure if it'll be possible, but I'll try.
Gouf Shield-
The general idea is to have it be a defensive turret so it points at enemies.
Gouf Rotary Cannon Shield-
More gun than shield, this thing would have a big rotary cannon inspired by some of the others posted on the dock. Should look awesome.
Gouf Heat Sword-
A Heat hawk Reskin, essentially. A pulse weapon. Maybe higher powered.
Beamzooka-
The massive main gun used by the MS-06rtb, is essentially a titan sized lazer.
_____________________________________
Space Stations:
_____________________________________
The Space Colony (Name Pending)
Critical to the lore of Neo-Zeon, the faction for whom these Zakus exist, is our homeland, the space colonies. I made a real ambitious start before realizing that that I didn't have as much interest as I thought I did in building it, and didn't have the hands to make it happen. I would like to continue work on it, but don't intend to spend a lot of time on it without some volunteers. Right now it is kind of a barren shell, but there is some of a transit system in place that is used to switch the gravity around between the different interior faces that the city is to be built on. I have a general plan for how the space is to be broken up, which I can expand on upon request. But in short I had imagined it would be a booming metropolis with a nice automated factory, trade hub, Logic Game Arcade, and a few pretty RP details.
Please send me a private message or contact me through the Neo-Zeon Discord if you'd like to contribute.
Colony Images
Zaku Factory-
The station I'm building these on is gradually becoming the zaku factory. It'll just be a lot of docks big enough to house the zakus, plus some a launch catapult to shoot them off of. With some normal station stuff--factories, defenses, etc.
No images yet, but you can see bits of it in the background of some of the screenshots I've posted. It's not that special right now.
_____________________________________
In the very long run, I would like to make equivalent Federation MS (Gundam, GM, Maybe Guncannon), as well as matching fleets and bases for both factions. I've located some Federation ships that have already been built. They are 1/1 scale, I think, not big enough to house my mobile suits, but cool all the same. Shoutout to these uploads:
Earth Federation Columbus Class Transport
Earth Federation Magellan Class Battleship
Earth Federation Salamis Class Cruiser Drone/WIP
Earth Federation RB-79C Drone
PM any and All Gundam Themed uploads for maximum out-shouting!
Assuming I had all this stuff done, the goal would be to have both factions setup on a single server for the purpose of mass producing each for MS fights. Even if they never become competitive against normal ships in PVP, making something fight an enemy that functions in the same way is implicitly balanced, and should be remain entertaining regardless of meta-game changes. The rest of this thread exists to document my progress toward these various goals.
Note that these are all based on the cannon names of different Zaku Models, and only conveniently fit my plans perfectly. That is to say, virtually every part that changes from Zaku to Zaku already has a model name. This post is meant as a table of contents, and will be periodically updated with links to dock downloads and posts describing features under construction.
If you would like to contribute to any of these projects, even in a small way, Send me a private message or join the Neo-Zeon Discord. Even if you don't want to contribute, but would like to play with us in Starmade, Robocraft, or even just chat about Gundam and anime, feel free to drop into our discord.
_____________________________________
Player Skins: I have created pilot suits based on pictures from Mobile Suit Gundam, which are pretty accurate and help with that Gundam immersion. They all have Neo-Zeon Clan Emblems on the back side. Click for details. More colors available upon request!
_____________________________________
Neo-Zeon Pilot Suit
A common uniform used by Soldiers of Zeon.
Char Aznable Pilot Suit
A unique uniform worn by Zeon Ace Char Aznable, The Red comet.
Black Tri-Star Pilot Suit
A unique uniform worn by the Zeon Aces, the Black Tri-Stars. Black and Gold.
_____________________________________
Mobile Suits: Lovingly replicated mecha from the anime Mobile Suit Gundam. The source images listed are partly for my own reference, and partly so that contributors can see the dimensions we're working with.
_____________________________________
MS-06c Zaku II (Type C: Early Production Type)
The Original Shell will likely see more updates, though they will be relatively minor. You can read about it by clicking the link above. It's much larger than an actual 1/1 scale, I wanted it to be big enough to use for fighting pirates at least, players at best.
MS-06a Zaku II (Type A: First Mass Production Type)
This is actually the second version, the first one I ended up scrapping due to bugs. This one's much better though. Full featured. Spawn and you're ready to rock.
All further changes on this list will require the updates to be in place. Instead of links to the download, here is a general description of what is planned and some links that illustrate what I mean.
MS-06f Zaku II (Type F: Power & Weapons Update)
Will use the new power and weapons update effectively, once they're available.
MS-06tb Zaku II (Type TB: Add Large Backpack, extra arms.) (Source Images)
This Addon will be done if the main entity is not big enough to be very usable in the PVP meta. It is intended to make the Zaku Viable by expanding the main entity, and with it, the reactor. It is possible that following variants will integrate this.
Dodai YS - (Thunderbolt Version) (Source Image)
A large ship you can ride on the back of. This will be intended to supplement some of the Zaku's limitations by having AMS turrets and additional weapons, plus its own reactor, which may be bigger than the Zaku's and thus used in place of the Zaku's on board reactor, or as a backup.
MS-06ck Zaku II Half Cannon (Type CK: add fixed weapons) (Source Images)
Another addon that may be implemented for metagame reasons. This would add 2-4 more guns.
Ms-06s Zaku II Commander (Type S: High Performance edition) (Source Images)
Painted Red, with a horn on it. Will use what I learn from prior versions to try to make it PVP capable, or moreso.
MS-06s Zaku II Patrol (Type S: Stealth Model) (Source Image)
I hope use the replace tool to make a version mostly out of motherboards or other lightweight materials, for the purpose of making a stealth edition.
MS-06r Zaku II (Type R: High Mobility Type) (Source Images)
Fancy Legs and a Different backpack. Built as fast as I can get it, while trying to preserve the performance enhancements of the Commander model.
MS-07b Gouf (Source Images)
Basically A Zaku Reskin. Most of the changes would be in the knees, shoulders and torso. The main entity would need to be reconstructed around a different cockpit.
MS-06rpd Zaku II Reuse Psycho Device (Source Images)
The Ultimate, and definite final MS I would make. Basically, I'll build this if all the other attempts at making the Zaku formidable in PVP are failures. Built on the MS-06r Frame, it would have an outrageously large backpack, and extra arms wielding additional guns. Possibly have a system where I swap out a stack of torpedo bazookas so that I can fire a ridiculous number of torpedoes. It would have a huge reactor.
_____________________________________
Weapons: Note that all parts will fit on both the Zaku and Gouf, with only having to change a few pieces. It is intended that Gouf weapons will precede the Gouf. I will try to make Left and right handed versions of each when possible. I may also try to make versions without arms, for use on ships or stations.
_____________________________________
Zaku Bazooka-
A torpedo Launcher arm. Inspired by launcher designs other users have posted.
Torpedo Bazooka-
A Missile launcher arm. A It will end up being a lot bigger than the Rifle.
Leg mounted Missile Launchers-
Extra weapons for the legs.
Pulse Weapon Legs-
So you can kick ships or crush people under your massive boot.
Throwing arm-
An advanced arm capable of swapping/throwing weapons. I'm not sure if it'll be possible, but I'll try.
Gouf Shield-
The general idea is to have it be a defensive turret so it points at enemies.
Gouf Rotary Cannon Shield-
More gun than shield, this thing would have a big rotary cannon inspired by some of the others posted on the dock. Should look awesome.
Gouf Heat Sword-
A Heat hawk Reskin, essentially. A pulse weapon. Maybe higher powered.
Beamzooka-
The massive main gun used by the MS-06rtb, is essentially a titan sized lazer.
_____________________________________
Space Stations:
_____________________________________
The Space Colony (Name Pending)
Critical to the lore of Neo-Zeon, the faction for whom these Zakus exist, is our homeland, the space colonies. I made a real ambitious start before realizing that that I didn't have as much interest as I thought I did in building it, and didn't have the hands to make it happen. I would like to continue work on it, but don't intend to spend a lot of time on it without some volunteers. Right now it is kind of a barren shell, but there is some of a transit system in place that is used to switch the gravity around between the different interior faces that the city is to be built on. I have a general plan for how the space is to be broken up, which I can expand on upon request. But in short I had imagined it would be a booming metropolis with a nice automated factory, trade hub, Logic Game Arcade, and a few pretty RP details.
Please send me a private message or contact me through the Neo-Zeon Discord if you'd like to contribute.
Colony Images
Zaku Factory-
The station I'm building these on is gradually becoming the zaku factory. It'll just be a lot of docks big enough to house the zakus, plus some a launch catapult to shoot them off of. With some normal station stuff--factories, defenses, etc.
No images yet, but you can see bits of it in the background of some of the screenshots I've posted. It's not that special right now.
_____________________________________
In the very long run, I would like to make equivalent Federation MS (Gundam, GM, Maybe Guncannon), as well as matching fleets and bases for both factions. I've located some Federation ships that have already been built. They are 1/1 scale, I think, not big enough to house my mobile suits, but cool all the same. Shoutout to these uploads:
Earth Federation Columbus Class Transport
Earth Federation Magellan Class Battleship
Earth Federation Salamis Class Cruiser Drone/WIP
Earth Federation RB-79C Drone
PM any and All Gundam Themed uploads for maximum out-shouting!
Assuming I had all this stuff done, the goal would be to have both factions setup on a single server for the purpose of mass producing each for MS fights. Even if they never become competitive against normal ships in PVP, making something fight an enemy that functions in the same way is implicitly balanced, and should be remain entertaining regardless of meta-game changes. The rest of this thread exists to document my progress toward these various goals.
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