So, being a fan of logic systems and technology in general, I'm working on creating a sort of logics center that I can template into my larger ships. The project is dubbed the "WizTech Fleetworks Capital Ship Mainframe Computer". Despite the name, this isn't a computer in the sense of a general programmable computer (though I have been tempted to take on such a project), but rather a logics system with multiple subsections responsible for handling different tasks.
The current subsystems I've developed so far are as follows:
-Turret Status Subsystem
-Enemy Detection Subsystem
-Damage Detection Subsystem
All systems running on a clock will be connected to the master clock. This way, if for some reason the clocks aren't running on spawn or something (an issue I had oddly had in local game with a ship of mine... I don't know if this is or was a common issue), you can press one button, and all systems will be running.
I'm going to create a demo video and upload it for download when it's completed, but I'm trying to figure out if there's any other useful subsystems I should develop for it?
The current subsystems I've developed so far are as follows:
-Turret Status Subsystem
-Enemy Detection Subsystem
-Damage Detection Subsystem
All systems running on a clock will be connected to the master clock. This way, if for some reason the clocks aren't running on spawn or something (an issue I had oddly had in local game with a ship of mine... I don't know if this is or was a common issue), you can press one button, and all systems will be running.
I'm going to create a demo video and upload it for download when it's completed, but I'm trying to figure out if there's any other useful subsystems I should develop for it?