Hello there people who play Starmade or just browse the forums. I, as a long time lurker, have a question to ask. I'm sorry if this is obvious to everyone, has been discussed to death, is far too long, or I'm just being stupid, I make a habit of it at times. So, my question, and TL:DR:
What exactly is this whole META (Most Effective Tactic Available) discussion about, and why is it such a seemingly huge problem?
TL:DR:
Agree to disagree, go on your own servers, and enjoy your own playstyles. THEN make sure you suggest whatever you can that the game has good mechanics which allow variety and different strategies to achieve different goals. Besides, aren't PvP and RP servers already a thing? What's the big problem?
(not accurate to Starmade) Old META: Giant space station built with great effort and engineering
(Also not accurate to Starmade) New META: Tiny fighter with author bias
Now the wall of text:
As to what I consider META discussions: everything related to game mechanics. Hear me out why: Every change to game mechanics changes the META, obviously, and there seem to be massive differences in what people want the META to be, based on the discussions involving mechanics I can see.
So, what is it all about? From what I gather, there are 2 camps: The PvP'ers, and the RP'ers, who disagree massively.
I'll just mention how utterly silly it is to divide along the line of: Shoot players VS Not shoot players, when the actual division seems to be between "Competitive" and "Casual" players. One camp tries to find and play the META, the other shouldn't give a single toss about it.
The primary fears of the two camps are: "That ship built as efficiently as possible is better than mine which isn't!" and "They will force us to not build as efficiently as possible!" (both exaggareted some, but I suck at wording)
Those two fears, as anyone can see, are mutually exclusive. There will forever be a META, and those using it will forever be better than those not taking advantage of it. That's a simple reality, which will never change.
Then why, instead of discussing having good mechanics that allow a wide range of playstyles, does the discussion rather seem to be: "META must be destroyed!" vs "This doesn't destroy META, it just makes it something else"? Or perhaps rather "Why isn't META what I wanted?" vs "Why should META be what you want?"
Additionally: Why, instead of simply dividing the two camps (like most games do, "Ranked/Competitive" and "Unranked/Casual"), onto their own servers, is there a massive hateboner going on to exterminate one or the other? It's a building game, in every building game ever, you can build "pretty", or you can build efficiently, the two never coincide. Age of Empires 2, you can make a beautiful village with walls and such, but it's a waste in any competitive sense, or you can like the way militia looks, but they won't beat knights.
I have a few theories, which are somewhat relevant:
1: the game takes bloody long to get anything done in, so everyone gets invested.
2: Some people want to blow each other up, others don't, and for some reason both can't exist in different places at the same time.
3: Some people say "If I see your RP Stardestroyer, my Spaghetti META monster will blow it up without mercy", which is relevant because the division doesn't happen.
4: The weird concept that: META in Starmade should be decided by the developer, not discovered by the players and then tweaked.
5: People disagree what counts as abuse and what doesn't (what is and isn't a broken mechanic).
So, have I completely missed the mark and am "a fool who knows what he talks about" or "a nooblet" or perhaps "a complete wanker" or have I somewhat gotten somewhere and am "a brilliant genius" or was this all a giant waste of time?
What exactly is this whole META (Most Effective Tactic Available) discussion about, and why is it such a seemingly huge problem?
TL:DR:
Agree to disagree, go on your own servers, and enjoy your own playstyles. THEN make sure you suggest whatever you can that the game has good mechanics which allow variety and different strategies to achieve different goals. Besides, aren't PvP and RP servers already a thing? What's the big problem?
(not accurate to Starmade) Old META: Giant space station built with great effort and engineering
(Also not accurate to Starmade) New META: Tiny fighter with author bias
Now the wall of text:
As to what I consider META discussions: everything related to game mechanics. Hear me out why: Every change to game mechanics changes the META, obviously, and there seem to be massive differences in what people want the META to be, based on the discussions involving mechanics I can see.
So, what is it all about? From what I gather, there are 2 camps: The PvP'ers, and the RP'ers, who disagree massively.
I'll just mention how utterly silly it is to divide along the line of: Shoot players VS Not shoot players, when the actual division seems to be between "Competitive" and "Casual" players. One camp tries to find and play the META, the other shouldn't give a single toss about it.
The primary fears of the two camps are: "That ship built as efficiently as possible is better than mine which isn't!" and "They will force us to not build as efficiently as possible!" (both exaggareted some, but I suck at wording)
Those two fears, as anyone can see, are mutually exclusive. There will forever be a META, and those using it will forever be better than those not taking advantage of it. That's a simple reality, which will never change.
Then why, instead of discussing having good mechanics that allow a wide range of playstyles, does the discussion rather seem to be: "META must be destroyed!" vs "This doesn't destroy META, it just makes it something else"? Or perhaps rather "Why isn't META what I wanted?" vs "Why should META be what you want?"
Additionally: Why, instead of simply dividing the two camps (like most games do, "Ranked/Competitive" and "Unranked/Casual"), onto their own servers, is there a massive hateboner going on to exterminate one or the other? It's a building game, in every building game ever, you can build "pretty", or you can build efficiently, the two never coincide. Age of Empires 2, you can make a beautiful village with walls and such, but it's a waste in any competitive sense, or you can like the way militia looks, but they won't beat knights.
I have a few theories, which are somewhat relevant:
1: the game takes bloody long to get anything done in, so everyone gets invested.
2: Some people want to blow each other up, others don't, and for some reason both can't exist in different places at the same time.
3: Some people say "If I see your RP Stardestroyer, my Spaghetti META monster will blow it up without mercy", which is relevant because the division doesn't happen.
4: The weird concept that: META in Starmade should be decided by the developer, not discovered by the players and then tweaked.
5: People disagree what counts as abuse and what doesn't (what is and isn't a broken mechanic).
So, have I completely missed the mark and am "a fool who knows what he talks about" or "a nooblet" or perhaps "a complete wanker" or have I somewhat gotten somewhere and am "a brilliant genius" or was this all a giant waste of time?