Its really just that simple? how does that affect anything at all.Dock a scanner *shrugs*
Because the main ship will need a much larger block count to speed up the recharge time of your scanner, and can't have multiple scanning computers directly placed onto it, whereas docking another gets you a second, third, etc scan in a row, all you need to do is swap to it. Usually too risky in combat though (unless you're a scary person who just doesn't give a crap about the odd accident).Its really just that simple? how does that affect anything at all.
Sounds like something my exploration frigate would benefit from though. Might have to dock a few inside and see how well it works.Because the main ship will need a much larger block count to speed up the recharge time of your scanner, and can't have multiple scanning computers directly placed onto it, whereas docking another gets you a second, third, etc scan in a row, all you need to do is swap to it. Usually too risky in combat though (unless you're a scary person who just doesn't give a crap).
If you use a very fast jumper they're super useful for scanning systems quickly without having to wait for the recharge timer.Sounds like something my exploration frigate would benefit from though. Might have to dock a few inside and see how well it works.
not to bad, i still dont* see how thats considered an exploit....but whatever, thanks for the ideas on improving my ship though!If you use a very fast jumper they're super useful for scanning systems quickly without having to wait for the recharge timer.
He appears to believe that the heat mechanic and power revamp will be word for word what Schema wrote in the announcement post. He can't see past that to the point where the heat mechanic can actually be implemented well enough to be useful and improve the game.what do i have to gain by manipulating you? the chance to rebuild all my ships? think.
I don't find it very useful for advantage against other players, though mostly because I'm not confident I'll end up in the right place when i jump out of my core at 200m/s. But it's definitely a symptom of an unhealthy system when you consider the games file structure with entities & bounding box issues, for instance effects ratios are dependant on the entity their actually on as far as block cost goes, allowing & empowering docked hulls with cheap but full power effects systems. Another one and the real kicker is that reactors up to the 2m e/s mark are more efficient than aux reactors, also dependant on the e/s of the actual entity they're placed on, not the ship they're docked to, allowing more block efficient energy generation for weapons/effects on a docked entity than on the main ship.not to bad, i still dont* see how thats considered an exploit....but whatever, thanks for the ideas on improving my ship though!
Oh i know the latter one fully, also i dont think id be willing to jump out of a core at all in combat, dont really trust that something wouldnt happen. The avelos uses a terrible version of it for its side shields. Things like the latter you posted i agree should be fixed, lesser things...eh not so much, especially if the really dont affect anything.I don't find it very useful for advantage against other players, though mostly because I'm not confident I'll end up in the right place when i jump out of my core at 200m/s. But it's definitely a symptom of an unhealthy system when you consider the games file structure with entities & bounding box issues, for instance effects ratios are dependant on the entity their actually on as far as block cost goes, allowing & empowering docked hulls with cheap but full power effects systems. Another one and the real kicker is that reactors up to the 2m e/s mark are more efficient than aux reactors, also dependant on the e/s of the actual entity they're placed on, not the ship they're docked to, allowing more block efficient energy generation for weapons/effects on a docked entity than on the main ship.
So, the only turrets that should be allowed to exist are free floating ball turrets? All turrets that aren't that have at least some collisions with their ship. A better method of lag reduction would be to have turrets calculate their movement arcs when the player exits build mode on the turret and main ship and lock the AI from moving beyond their arcs.If giantism [more 200k mass] gets a nice cut, the noob turrets [bad shapped turrets that makes collision stuff] get damage at collisions and be destroyed
I understand your frustration. However, as people are free to type what they want (within the rules anyways), you are also free to not read it.Please stop this know-it-all talk, and go into the off-topic forum.
Maybe I am just too used to the high standard we had in an old tech forum I frequented. There moderators sometimes deleted whole conversation parts of a topic when they were not improving the information, and pointed out, that they take this way to maintain the quality of information that board was about. It was all about providing information. On Starmadedock its sometimes all about providing discussion.I understand your frustration. However, as people are free to type what they want (within the rules anyways), you are also free to not read it.
And I agree, we're now all just talking past each other.
I did not mean free speech when I said people were free to write what they want.Btw. free speech: I am free to dress up as a pink horse and go on streets too. I don't do it, because I am a little bit concernded about the sanity of the people around me. And so I am also thinking, that people here on the board are also concerned about the texts they write and if they are enjoyable or the opposite.
Nope, not from what I experienced when I asked a mod about the netiquette. They have a "give them a free hand and let it regulate itself, intervene only if really neccessary" mentality, and that is ok for me. And please don't justify what happens anywhere with "the authority didn't intervene so it must be right".Simply pointing out that if the mods thought this conversation was so far off the mark, they'd have done as you said happened in the old tech forums, removed irrelevant parts of the conversation.
It's a roughly on-topic internet argument so that sounds about right of them, i gave some answers reflecting my opinion on "why exactly is power broken" in my initial post and then made arguments in their favor, you have nothing to be offended about. Personally I don't really care about the random accusations made against me on the forums, i have no more reason to respect the source so its fine.Nope, not from what I experienced when I asked a mod about the netiquette. They have a "give them a free hand and let it regulate itself, intervene only if really neccessary" mentality, and that is ok for me. And please don't justify what happens anywhere with "the authority didn't intervene so it must be right".
And you didn't got me. Its my opinion. Not the objective truth or the rules here. These guys can think for themself if what they wrote was so amazingly informative in this and the other thread. I just tipped their shoulder and tried to make them think. Because I want to read some quality stuff, and in no case I want to read discussions that get personal just because people are not able to talk to each other in a propper way.
Also, saying that something is within the rules of the forum or not actually is sub-moderating and forbidden in some forums. But I did not write about the rules. I just wrote about how to talk and tried to remind about efficiency.