Personally, I want a build system that is NOT easy to master. I want a system that takes hundreds of hours of iterative building to get to the point where you can go up against seasoned PvP builders. For those just starting out who don't want their ships to be pushovers while they learn, there is always community content.
I like the current build system. It has taken me hundreds of hours of play to figure it out sufficiently. The prospect of it all being tossed out and replaced with something entirely different means to me that those hundreds of hours of learning are now wasted. The new system seems largely motivated to do away with much of that complexity, to do away with the 'exploits' that are the essence of mastery. The new system may well be easier for new people to understand, easier to master. That to me is NOT a positive thing.
Yes, the current system leads to issues with entity profusion creating lag. The solution to that is to examine ways to reduce and in some cases eliminate entirely entity collision checks, etc.. This will have to be done even if the build system is scrapped, as ultimately fleet profusion is going to create every bit as much issue as docked entities (it already does in fact).
Finally I would point out again, others have said it too, that the build system is pretty much all we've got right now. There is no actual 'game' other than the build system. If we are going to chuck out the build system, then frankly we have nothing at all. Far better in my opinion would be to finish the actual 'game', add in those game features that will make Starmade more than a ship building exercise. Finsih the game with what we've already spent years building and testing.
Once this is done, then perhaps think about Starmade 2.0 and a completely new build system.
I like the current build system. It has taken me hundreds of hours of play to figure it out sufficiently. The prospect of it all being tossed out and replaced with something entirely different means to me that those hundreds of hours of learning are now wasted. The new system seems largely motivated to do away with much of that complexity, to do away with the 'exploits' that are the essence of mastery. The new system may well be easier for new people to understand, easier to master. That to me is NOT a positive thing.
Yes, the current system leads to issues with entity profusion creating lag. The solution to that is to examine ways to reduce and in some cases eliminate entirely entity collision checks, etc.. This will have to be done even if the build system is scrapped, as ultimately fleet profusion is going to create every bit as much issue as docked entities (it already does in fact).
Finally I would point out again, others have said it too, that the build system is pretty much all we've got right now. There is no actual 'game' other than the build system. If we are going to chuck out the build system, then frankly we have nothing at all. Far better in my opinion would be to finish the actual 'game', add in those game features that will make Starmade more than a ship building exercise. Finsih the game with what we've already spent years building and testing.
Once this is done, then perhaps think about Starmade 2.0 and a completely new build system.