- Joined
- Aug 30, 2013
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The Yamato?That giant Japanese anime ship that is fucking everywhere (the one that looks like a boat with two giant rockets attached to either side)..
No, but I have seen that one around. Let me look for it. The ship that the Heldtech Damocles is modeled after. I see that ship everywhere, lol.The Yamato?
That ship doesn't look like any japanese ship I've ever seen, nor does it seem all that common.No, but I have seen that one around. Let me look for it. The ship that the Heldtech Damocles is modeled after. I see that ship everywhere, lol.
I, personally, strongly disagree with everything you said. What you talk about takes no real effort or skill. Most systems rely on a system of more is better, want strong shields? Just crank up your advanced builder and plop a 100x100x100 square of shield blocks and bam, done. Need lots of power? Well there's a cap on dimension bonuses so hell, do the same thing with power blocks. Want strong weapons? You know what to do. You proved it yourself with that cube you posted, someone who knows absolutely nothing of the game, has no creativity or skill can cobble together a doomcube. As it is, making systems really doesn't take any effort beyond placing the blocks once you know how they all work. Making a ship that looks good is what takes skill and effort. There's a reason doomcubes are frowned upon everywhere in the community, because they are the absolute bottom rung of creativity. It takes skill to recreate a good looking replica out of meter long blocks. It takes creativity to bring to life something you designed in your head. It takes neither of those things to plop down a mass of systems and get a super duper powerful cube.To me a ship built based on a previous work (film, television, anime, whatever), no matter how pretty or well done, simply means to me that somebody had a lot of time to invest. It says nothing about the builder's creativity, or more importantly to me, their ship design expertise. Moreover, I invariably question it's functionality in the game, and that to me is a killer. A ship that sacrifices function in favor of chrome, is to me a poor ship.
That does not mean that a functional design has to be ugly. There are plenty of ways to make such a ship visually interesting, even stunning (which I aim to prove to you all in a few months). To me however, visual evidence of surpassing function is itself a thing of beauty.
Simply cramming in a largely random assortment of weaponry and shield blocks into whatever space is left after the 'important' stuff like being pretty and having 'roleplaying' interiors (that virtually no one will ever roleplay in), to me is just bad ship design. I realize that most people think ship design is the process of making pretty shapes and exteriors. To me shapes and exteriors you can make pretty 'after' you get the ship design right, design meaning a rigorous planning of strategy, of the ship's function to fulfill that strategy, the systems which will optimally fulfill that function, and the other supporting systems the ship will need. Once all that has been identified, a large part of the structure of the ship will be determined by that. Only after that structure is identified in this manner, can consideration be given to it's visual appeal, and any such visual appeal cannot be allowed to impinge upon it's function.
Starting with visual flair suborns this process and sacrifices function as a result. Such a ship quite literally lessens it's impressiveness to me. In a fleet engagement the ships build to look good are just so much cannon fodder in my opinion. The ships I worry about are those built to deadly purpose, and they are uniques.
I am still learning the game, and so my functionality is simplistic. At this time due to how the mechanics work I am mostly concerned about functionality within limits of mass, turn rate, optimum power generation and the like. Given that I build uniquely in a sandbox environment, building materials have to be worked for and cannot be squandered. At the moment my goto ship is a cube, barely a third finished after a week of work and resource accumulation.
It has a double 15x15 salvage/pulse array so I don't have to wait fifteen seconds before resuming mining. Most asteroids are digested within 30 seconds. It is also utterly impervious to pirates, and this at only one third complete! I just found this rather nice trading station and thought to perhaps place my homebase beside it, but there was a pirate station nearby. So I thought to deal with it, the ship's shields at less than half planned strength and it's weaponry barely a quarter of it's planned outfit.
The pirate station lasted a whole minute, which I thought excessive, though my shields never dipped below 100%. Then I discovered that there was a second pirate station within firing distance and my ship had dealt with both in that minute.
This is a 63 block length salvage ship. Function is it's own beauty. But I find this cube visually appealing now, and I intend for it to remain so as it is completed.
Respectfully, I disagree. It is thinking this way that makes people think there is nothing wrong with starting with whatever shape, filling the shape with 'roleplaying spaces', and then cramming in the seemingly unimportant details like weapons and shields in the resultant haphazard manner you outline.Most systems rely on a system of more is better, want strong shields? Just crank up your advanced builder and plop a 100x100x100 square of shield blocks and bam, done. Need lots of power? Well there's a cap on dimension bonuses so hell, do the same thing with power blocks. Want strong weapons? You know what to do.
I have literally never seen a good looking doomcube. Ever. I have seen one good looking cube but that was because it was a replica of a Borg Cube and it looked exactly like the original. Ships built the way you are describing are exceptionally easy, can be done in less than an hour depending on their size, and look absolutely disgusting. I'm all for function over form when it comes to aesthetics, I have criticized the starmade communities obsession with pointless detail and their hatred of blank or boring spaces despite such things being very common in real life vehicles. But as with everything extremes are bad, being too obsessed with details is bad, but not caring at all is equally as bad. You talk about placement and whatnot but at the end of the day your interior will be packed with nothing but systems, so if the enemy pens your shields and armor they're gonna shred your systems regardless of their location. At absolute best all someone has to do is go "well, shields in the back of the ship" or something.Paraphrasing, "It doesn't matter, because your opponent will use this strategy for which there is no counter."
This is not true. I have seen purpose built uniques that are built to counter this, and it's not solely a result of building strategy, it's tactical usage, again for which they are designed. None of those ships by the way, are ugly to look at. Quite the contrary, they are beautiful, but beautiful not solely for how they look, but beautiful for their elegance in which they master their trade, war.
And those ships by the way will utterly obliterate any ship not purpose built to take them on. (They may target 'your' core. They are not going to target 'my' core.)
By the way...
"Building ships with interiors isn't lazy..."
Absolutely it is not lazy. I am sure huge amounts of work and creativity goes into them. My point is not that people who build ships that way are "lazy". I just don't think they should be building 'war' ships.
I like variants of existing ships. Those are so obviously based on starship troopers and yet they aren't the ships in that series, they're something different. This is off-topic but what's the size/mass of that big one?
Themed ships man. Its the way to go if you're asking me. I want each of my ships that represents my faction to look similar and like they belong to each other. Actually one of the main reasons why I don't like allowing other people into my faction because its very likely that someone new to the faction would want to use the vast amount of resources I have gathered to build a ship. Good chance that ship is going to look very different from mine and I feel that it kinda ruins the idea of a fleet. It irks me when all my ships are black and grey and then that one random faction member has built a massive purple space-dildo looking thing. I dislike that so much that I just wish I could dis-allow members to build.
Also random side note, the ships in the spoiler have a complete interior and are completely capable war ships. They have not sacrificed any function in favor for 'chrome'. They all serve their purpose and they serve it well. Alone one of these ships are amazing, together, unstoppable. And a ship based off of a previous work tells me that the builder is just as creative as anyone and far more creative than someone who builds a standard, un-detailed, without thought, cube. A brainless idiot can make a cube. But for someone to build a pretty ship, original design or not, and make it function in a universe it did not originally belong in or is new to, is outstanding. A doom cube is only built by someone who isn't confident enough in him/herself to pilot and keep a ship worth piloting and keeping.