Bug What seems a subtle bug with missiles

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    Hi Guys,

    Today I experienced something using the missile computer and tubes that has me stumped.
    I found it time to go slightly bigger in building so I made this ship of 45x15x26 size approx.

    After filling a lot of the inside up with power reactors, capacitors and shielding blocks I added a missile and damage beam computer, hooked up to the core as required and filled both side pods with a fair amount of missile tubes and beam modules, all hooked up to their corresponding computers of course.

    When firing the missiles, as a test in dumb mode still, a red warning showed up about not enough power available. Well fair enough, maybe I went a little overboard with the amount of tubes placed. ;)
    So, while holding a keen eye on the power generated and power consumed by the tubes I reduced the missile sizes to use considerably less then the generated power, but no dice. The only thing showing up when firing is the green cool down animation on the HUD, there's no sound heard, no rocket and no trail visible.

    To make sure this is not something that's completely broken in my vanilla install of 0.1703 I went to the small Harvester ship in the top of the picture and added a missile computer with some tubes to test and what do you think, no problem at all. o_O
    For completeness no sound here either, but I haven't heard a missile sound from the time I started playing StarMade although the files are there and do play in an audio player.

    So now I'm wondering, could the message seen initially with the warning of not enough power have set a flag that isn't cleared when removing enough missile tubes and that prevents any further missile launches to show up, or am I missing something, or... well I'm a little out of ideas what else. :)

    Greets,

    Jan
     
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    From the looks of your ship the problem seems to be that missiles currently are rendered invisible when seen through glass.
    (Yes, bug, but no fix soon.)
     
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    From the looks of your ship the problem seems to be that missiles currently are rendered invisible when seen through glass.
    (Yes, bug, but no fix soon.)
    No no, the image is from before I put everything in - more or less as illustration of what I meant with side pods -, all was / is visible before what's described above happened. Sorry for the confusion.

    Greets,

    Jan
     
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    to clarify : der_scheme wanted to say that if you fire missiles while looking through glass (for example if you place it in front of the camera block) the projectiles will be invisible for you while watching from said camera
     
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    Woops, face-palm, :D I obviously thought he meant invisible missile and beam tubes in the picture.

    If viewing through glass is hiding the missiles then that's certainly the case here, oh well, not as nice, but that's easily remedied.

    Anything known btw about not hearing any missile sounds? Cannons can be heard very well...

    Greets,

    Jan
     
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    Now that you are mentioning it .. i also have not a firing sound on missiles ... may have to check that further tomorrow

    Cannons loose loadness very fast if you are not that clos to the firing weapon though!
    Maybe a problem with some settings there that you are already to far away to here any missile if you are one block away ;)
     
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    Well, I had a look at the sound files and I'm wondering if the cause are the spaces in the file names for the sounds.
    The log file gives the following warning:
    "[2014-09-17 16:47:57] [SOUND] WARNING: sound not found: 0022_spaceship user - missile fire 1".
    The filename in the data\audio-resource\Weapons - Lasers folder is 0022_spaceship user - missile fire 1.ogg and I wonder if somehow internally these filenames are truncated by the calling function because of those spaces. There are six filenames at the top in that folder that do have underscores instead of spaces amongst them some for lasers.
    Obviously I need to fire some lasers tomorrow and then check the log to see if this assumption holds any ground. ;)

    Greets,

    Jan
     
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    Had a look, I've nothing to add at the moment. I use v. 0.1073 release instead of the newer dev-build you mentioned, but I don't think that's relevant here. ;)

    Thanks for making the call, I'm still a little weary to do that as my search qualities lack sometimes and I don't want to clutter the tracker with already reported issues.

    Greets,

    Jan