Hi Guys,
Today I experienced something using the missile computer and tubes that has me stumped.
I found it time to go slightly bigger in building so I made this ship of 45x15x26 size approx.
After filling a lot of the inside up with power reactors, capacitors and shielding blocks I added a missile and damage beam computer, hooked up to the core as required and filled both side pods with a fair amount of missile tubes and beam modules, all hooked up to their corresponding computers of course.
When firing the missiles, as a test in dumb mode still, a red warning showed up about not enough power available. Well fair enough, maybe I went a little overboard with the amount of tubes placed.
So, while holding a keen eye on the power generated and power consumed by the tubes I reduced the missile sizes to use considerably less then the generated power, but no dice. The only thing showing up when firing is the green cool down animation on the HUD, there's no sound heard, no rocket and no trail visible.
To make sure this is not something that's completely broken in my vanilla install of 0.1703 I went to the small Harvester ship in the top of the picture and added a missile computer with some tubes to test and what do you think, no problem at all.
For completeness no sound here either, but I haven't heard a missile sound from the time I started playing StarMade although the files are there and do play in an audio player.
So now I'm wondering, could the message seen initially with the warning of not enough power have set a flag that isn't cleared when removing enough missile tubes and that prevents any further missile launches to show up, or am I missing something, or... well I'm a little out of ideas what else.
Greets,
Jan
Today I experienced something using the missile computer and tubes that has me stumped.
I found it time to go slightly bigger in building so I made this ship of 45x15x26 size approx.
When firing the missiles, as a test in dumb mode still, a red warning showed up about not enough power available. Well fair enough, maybe I went a little overboard with the amount of tubes placed.
So, while holding a keen eye on the power generated and power consumed by the tubes I reduced the missile sizes to use considerably less then the generated power, but no dice. The only thing showing up when firing is the green cool down animation on the HUD, there's no sound heard, no rocket and no trail visible.
To make sure this is not something that's completely broken in my vanilla install of 0.1703 I went to the small Harvester ship in the top of the picture and added a missile computer with some tubes to test and what do you think, no problem at all.
For completeness no sound here either, but I haven't heard a missile sound from the time I started playing StarMade although the files are there and do play in an audio player.
So now I'm wondering, could the message seen initially with the warning of not enough power have set a flag that isn't cleared when removing enough missile tubes and that prevents any further missile launches to show up, or am I missing something, or... well I'm a little out of ideas what else.
Greets,
Jan