IT'S TIME TO STOP AND THINK
I mean, really... really really reeeaaallllllyyy... just... STOP. Stop and think: What makes a good mechanic?
This whole Systems 2.0 Update we can blame Schema for- but I honestly don't know who's really behind the wheel of these horrible ideas. Every devbuild one after the other seems like- no- IS. Literally IS a bandaid patch to try and make stabilizers work and force the players into a singular, fixed way of building and playing.
Every week wasted trying to fix it only throws us deeper and deeper into total disaster. It is a Freight Train with 2,000 boxcars of depleted uranium heading right to the broken track over the grand canyon. The current state of Starmade has it's problems, Meta means spaghetti ships, interior and effectiveness can be hard to achieve, powerlines can be tedious- but it is in no way, absolutely NO WAY, as bad as this upcoming update will make the game.
Big (but not actually big) Central Reactors are a thing people love, and it's an idea in SciFi everywhere. Chambers are an awesome idea to specialize ships, and can do some amazing stuff... But Stabilizers... Oh... Stabilizers. No one can explain what the purpose of Stabilizers is.
No actually real reason they should exist. I had thought they were to encourage interior, from the original power post explaining what roles the new mechanic should fulfill. But... but APPARENTLY Lancake claims it's to make ships systems... spaced out... but like... WHAT?
- S P A C E D O U T - ?!
Why?! Apparently BECAUSE IT'S HARDER TO REFIT/BUILD WITH FILLED SHIPS?
So really. let's get straight to the point. Stabilizers aren't just a bad mechanic. They're a totally 100% awful mechanic that in no way shape or form should ever be in any game whatsoever.
Why are Stabilizers so bad?
Well lets take a look.
A͖̭̝̓̏́̍̀ͅĻ͈̣ͩͨL̑ ̅H̼̼͓͈͘Â̻̗̎ͯ̒ͭ͋̈́͢I̼̱͎͕̎͆̊L̩͝ ̢̰̬̲̖̼͐̄͊̂ͫ̽̓S͍̓̓̈͒̇̀P͍̲͕̫̝ͩͣ̆͑ͮ͐̓A͔̪͔̰̐̍́ͪG̬H̹̫̞͇ͮ̈̉̀̍E̹̘̭̯͎͖͐̾ͣT̡͕T̮̤̟̥̉̇͒ͫͤ̓͊͢I͉̍ͬ̃ͯ̅
T̻̂̐̌͗̌͐ͣH̞ͩ̊̆ͬ̇̚A̳̞͐̅͒ͦ̋ͭT̟̩̥̃̒ͬͪ ̺̺̹̠̠͂͛ͥWḪ̙͚̾I͉͂ͣͪ͂̋̎ͭC̭͌͋̓ͤ̍ͫH̠̭̞̬͍͈͉ͧ͐̐̐ ̗̙ͬͫͬ͂ͤ̉ͥI̅̓̌ͯ̆S͍̱̦̟̲̓̃ͩͩ ̠̲̜͔̻̤̌ͪ̃͆̂ͅN͚̱̦ͭ̈̉̃ͨ̓̽Ō̥͉̼̖̤̼͆ͅT̤͚͚͇̘ ̗̰͍̩̠̤̟̊̇̇ͪͫͫ̚D̝͔̣̪̽̊̃͛̄̈́E͕̪͓̣̹ͬ̂̃ͧ͐Ả̘̬̞̥͇̜͔̍̈́̌D̮̳̂͗̐̈́ͯͯ ̘̟͇̣̤͙ͮͦͨC̯͇̘ͥA̠͚͕͇͓̰ͬ̿̾N̻͙͕̞̱ͩ ̄ͬ̆͋͒͌̈́Ȇ̫̥T̰̭̻̅E̖̻̙̲Ṙ̲͕̠̻̖͊̂ͮ͂̌͑ͅN̔ͨͨͭA̱̩͎ͥͯ̎Lͧ̆̎ ̘̗̦̏̈́ͭ͑̏͆ͅL͕̯͕̝̹̖̑͌ͥ̾ͨ̃̏I̦̠̣̺͍̖ͫͬ͛E̘̙̖̗̓́̊̋,͖̗͆ͣ̉̌̌ͬ͛ ̮̲̞̭ͪͥ̃̅͛͆͛ͅA̫̲̝̳͇̭̺ͤ̈́̐̐́N͔̗͇̩̟̅ͩ͒D̥̦͚̘͎̙̻ͤ͆ͧ ̟̫̽Ẉ̠̹̱͚̝̤̾̈́̐ͤ̐ͬ̓I̮̯̟̲̙̤ͥ̄̆̅̓T͖̰̥̭̞̙͗ͨ̌͊ͅH̘͍͈͔̲̱̯ͬ̾̈́ͣͯ̌͗ ̩̞͌ͭ͆̂S̖̫̭̙̬̺̣ͩ̍̇̊͐TͅR̎ͫ̈́̆ͫ̐Á̰̼͍͖̣͈̓̾̆ͬN̖͕̼͇ͅG͇̪̉ͅEͪ͊ͧ̒ͦ̌̚ ̞̦̈́̎ͬͥ̐̌Å̟ͮͪẺ̼͚ͧ̿̆̚O̙̐̂͛̽̔N̞͈̦͕̪̗͆̐͒ͪͧ̃ͅS̲̩ͥ͊̿̓̄ͨ ͈̠͖̣͕̄E͈̟̣͆̽V̻͎ͥ͗͑̃͆͐͆E̪̼̪͑̔N͓͓̹̠̯̍ ̺D̘̻͓̺͒ͣ̄ͧͮ̀E͍͙̳͉͌̀̏̉͐̓͋ͅA̠̺̮͊̽ͮ͛̽̑T̬̪̯̼̉̐̍͋͂͐H̭̜ͨ̆́͗ͪ̚ ͚ͪͣ̚Ṁ͙͓̩À͚͚̗̟̦̥Y̘̳̌ ͙̺̥̣̭̗̓̈̉̽̑Dͫͧ̒Ȉ̿ͬ̇̃E̯̤͇̲
P̣͖͚̋͆̎͐͛͛̒̀Ḥ̨͈͌ͤ̎̑͆̓'͎̲͇̩̩̞̳ͩ͐͊̎̃͞N͍̲͙͖̦ͪG̺ͩ̅̈ͯͥͩḺ̨͇̖̙̐̄U͙̪̦̦̙̓̿̄̓̈́̓̚I̩̠̯̎͐̏͟ ̮͒͐ͧͣ̓̉̚͝ ̻̗͍͇̕M͕̘̘̦̘͙ͩͬG̝̯̲̓͛̈́ͪL̸̓ͩW̻̜̫͈̄̽̍ͩ̽'̤̱͖͖̫N̡͉̫̻̤͉ͨ̄A̴͖̯̗͎̘F̡͗ͪ̓̐H̛̙ͪ̔̀̉ͧͩ ̢͓̲̗̳̖̦̈́͛ͨͮͧͥ̒ ̳̪C̴͓͎̼͙̣͉̄̎̈́̒T̹́̈́̕H̦͉̚U̸L͋̒͂ͣͦͮ͠U̥̖̜̬̟̲̓̆̇̀͜ ͊͂ͨͮ͌̈ ̍ͤ̉ͣ̋̽R̤͈̯͖̣̩'̯͊̐̊́̌ͮL̶͓̺͓̽̌̓ͧ͊̂̂Y͙̘̦̩̗͓̟̐͛̄ͩͧ̚͡E̼͉H̫̹̦̱̙͎ͩ ̮̥̬͚̝ ̬̼͇ͥ̎ͣW̵G͉̰̗͂̂̈̾̐ͪ͋A̜̖ͩͦ͛͊̏H̥̖͙͇͐ͯͤͬͩ͛͞'̴̣͙̖̤̋N̦̖̮͉̫̎̓̾̌̊̒͟A̪̹̩̣ͤ̽͋́G͘L̴̘͔̥̻̻ͤͧ ̷̟̰ͅ ̟̹͚̠ͩ̾̌͑F͗ͦ͗̇҉̰̩Ĥ̳͈̯̪̜͈̂ͮͮ̋̍̔͠T̡͚̟͗ͪ͐ͯ̂̉A͈̝̺̰̮͚̜̐̓̒ͩ͆̒͡G͎̳̖̖̹̖̍̒̽ͫ̄̚ͅN̷͇̯̲̗
I mean, really... really really reeeaaallllllyyy... just... STOP. Stop and think: What makes a good mechanic?
This whole Systems 2.0 Update we can blame Schema for- but I honestly don't know who's really behind the wheel of these horrible ideas. Every devbuild one after the other seems like- no- IS. Literally IS a bandaid patch to try and make stabilizers work and force the players into a singular, fixed way of building and playing.
Every week wasted trying to fix it only throws us deeper and deeper into total disaster. It is a Freight Train with 2,000 boxcars of depleted uranium heading right to the broken track over the grand canyon. The current state of Starmade has it's problems, Meta means spaghetti ships, interior and effectiveness can be hard to achieve, powerlines can be tedious- but it is in no way, absolutely NO WAY, as bad as this upcoming update will make the game.
Big (but not actually big) Central Reactors are a thing people love, and it's an idea in SciFi everywhere. Chambers are an awesome idea to specialize ships, and can do some amazing stuff... But Stabilizers... Oh... Stabilizers. No one can explain what the purpose of Stabilizers is.
No actually real reason they should exist. I had thought they were to encourage interior, from the original power post explaining what roles the new mechanic should fulfill. But... but APPARENTLY Lancake claims it's to make ships systems... spaced out... but like... WHAT?
- S P A C E D O U T - ?!
Why?! Apparently BECAUSE IT'S HARDER TO REFIT/BUILD WITH FILLED SHIPS?
So really. let's get straight to the point. Stabilizers aren't just a bad mechanic. They're a totally 100% awful mechanic that in no way shape or form should ever be in any game whatsoever.
Why are Stabilizers so bad?
Well lets take a look.
- Stabilizers force a singular dimension ship like no mechanic ever before seen, utterly and totally decimating creativity of the player. That's right: It's dead, gone, out the window. Freedom of building no longer exists.
- Stabilizers require ABSURD DISTANCES to effectively stabilize, further unnecessarily exaggerating this unidimensional way of building.
- Stabilizers require more blocks than their reactor just to ensure it does not EXPLODE VIOLENTLY, on top of simply NOT OPERATING at all, AND OVERALL, reactors, chambers, and stabilizers REQUIRE MORE BLOCKS THAN POWER AND DEFENSIVE SYSTEMS NEEDED THAN EVER BEFORE
- Stabilizers generate a large, hideous purple beam, that goes from the stabilizer group to the reactor, moving through all through blocks, and, if you happened to have any interior in the path, totally ruining it without any chance of recovery.
- Stabilizers' Energy Beam, when hit by any damage, will drain the ship of power
- You know what? I don't even care anymore, so instead of making this post and actually writing it properly with concise and easy to read shit that's neatly spread out I'm going to do exactly what Schines' doing and just give up half way through and put in the absolute minimum effort
because I don't even know where I'm going going anymore and I'm so tired give up. I used to love this game but now it's going to a place so bad that even I cannot see myself playing.
- Chambers are cool
- Reactors are kinda cool
- The shield changes are unnecessary and largely useless
- The Integrity mechanic SUCKS and there is a thousand better ways to do it.
- Stations Are dead
- STABILIZERS ARE FUCKING AWFUL AND EVERYTHING ABOUT THIS IS SINGLE HANDEDLY KILLING STARMADE
- FROM THE EIGHT THOUSAND METER LONG X/Y/or Z REQUIREMENTS
- TO THE REACTOR NOT PROVIDING ANY POWER AND EXPLODING WITHOUT ENOUGH STABILIZERS
- TO THE STUPID ASS GIANT PURPLE BEAM THAT MAKES YOU LOSE POWER
A͖̭̝̓̏́̍̀ͅĻ͈̣ͩͨL̑ ̅H̼̼͓͈͘Â̻̗̎ͯ̒ͭ͋̈́͢I̼̱͎͕̎͆̊L̩͝ ̢̰̬̲̖̼͐̄͊̂ͫ̽̓S͍̓̓̈͒̇̀P͍̲͕̫̝ͩͣ̆͑ͮ͐̓A͔̪͔̰̐̍́ͪG̬H̹̫̞͇ͮ̈̉̀̍E̹̘̭̯͎͖͐̾ͣT̡͕T̮̤̟̥̉̇͒ͫͤ̓͊͢I͉̍ͬ̃ͯ̅
T̻̂̐̌͗̌͐ͣH̞ͩ̊̆ͬ̇̚A̳̞͐̅͒ͦ̋ͭT̟̩̥̃̒ͬͪ ̺̺̹̠̠͂͛ͥWḪ̙͚̾I͉͂ͣͪ͂̋̎ͭC̭͌͋̓ͤ̍ͫH̠̭̞̬͍͈͉ͧ͐̐̐ ̗̙ͬͫͬ͂ͤ̉ͥI̅̓̌ͯ̆S͍̱̦̟̲̓̃ͩͩ ̠̲̜͔̻̤̌ͪ̃͆̂ͅN͚̱̦ͭ̈̉̃ͨ̓̽Ō̥͉̼̖̤̼͆ͅT̤͚͚͇̘ ̗̰͍̩̠̤̟̊̇̇ͪͫͫ̚D̝͔̣̪̽̊̃͛̄̈́E͕̪͓̣̹ͬ̂̃ͧ͐Ả̘̬̞̥͇̜͔̍̈́̌D̮̳̂͗̐̈́ͯͯ ̘̟͇̣̤͙ͮͦͨC̯͇̘ͥA̠͚͕͇͓̰ͬ̿̾N̻͙͕̞̱ͩ ̄ͬ̆͋͒͌̈́Ȇ̫̥T̰̭̻̅E̖̻̙̲Ṙ̲͕̠̻̖͊̂ͮ͂̌͑ͅN̔ͨͨͭA̱̩͎ͥͯ̎Lͧ̆̎ ̘̗̦̏̈́ͭ͑̏͆ͅL͕̯͕̝̹̖̑͌ͥ̾ͨ̃̏I̦̠̣̺͍̖ͫͬ͛E̘̙̖̗̓́̊̋,͖̗͆ͣ̉̌̌ͬ͛ ̮̲̞̭ͪͥ̃̅͛͆͛ͅA̫̲̝̳͇̭̺ͤ̈́̐̐́N͔̗͇̩̟̅ͩ͒D̥̦͚̘͎̙̻ͤ͆ͧ ̟̫̽Ẉ̠̹̱͚̝̤̾̈́̐ͤ̐ͬ̓I̮̯̟̲̙̤ͥ̄̆̅̓T͖̰̥̭̞̙͗ͨ̌͊ͅH̘͍͈͔̲̱̯ͬ̾̈́ͣͯ̌͗ ̩̞͌ͭ͆̂S̖̫̭̙̬̺̣ͩ̍̇̊͐TͅR̎ͫ̈́̆ͫ̐Á̰̼͍͖̣͈̓̾̆ͬN̖͕̼͇ͅG͇̪̉ͅEͪ͊ͧ̒ͦ̌̚ ̞̦̈́̎ͬͥ̐̌Å̟ͮͪẺ̼͚ͧ̿̆̚O̙̐̂͛̽̔N̞͈̦͕̪̗͆̐͒ͪͧ̃ͅS̲̩ͥ͊̿̓̄ͨ ͈̠͖̣͕̄E͈̟̣͆̽V̻͎ͥ͗͑̃͆͐͆E̪̼̪͑̔N͓͓̹̠̯̍ ̺D̘̻͓̺͒ͣ̄ͧͮ̀E͍͙̳͉͌̀̏̉͐̓͋ͅA̠̺̮͊̽ͮ͛̽̑T̬̪̯̼̉̐̍͋͂͐H̭̜ͨ̆́͗ͪ̚ ͚ͪͣ̚Ṁ͙͓̩À͚͚̗̟̦̥Y̘̳̌ ͙̺̥̣̭̗̓̈̉̽̑Dͫͧ̒Ȉ̿ͬ̇̃E̯̤͇̲
P̣͖͚̋͆̎͐͛͛̒̀Ḥ̨͈͌ͤ̎̑͆̓'͎̲͇̩̩̞̳ͩ͐͊̎̃͞N͍̲͙͖̦ͪG̺ͩ̅̈ͯͥͩḺ̨͇̖̙̐̄U͙̪̦̦̙̓̿̄̓̈́̓̚I̩̠̯̎͐̏͟ ̮͒͐ͧͣ̓̉̚͝ ̻̗͍͇̕M͕̘̘̦̘͙ͩͬG̝̯̲̓͛̈́ͪL̸̓ͩW̻̜̫͈̄̽̍ͩ̽'̤̱͖͖̫N̡͉̫̻̤͉ͨ̄A̴͖̯̗͎̘F̡͗ͪ̓̐H̛̙ͪ̔̀̉ͧͩ ̢͓̲̗̳̖̦̈́͛ͨͮͧͥ̒ ̳̪C̴͓͎̼͙̣͉̄̎̈́̒T̹́̈́̕H̦͉̚U̸L͋̒͂ͣͦͮ͠U̥̖̜̬̟̲̓̆̇̀͜ ͊͂ͨͮ͌̈ ̍ͤ̉ͣ̋̽R̤͈̯͖̣̩'̯͊̐̊́̌ͮL̶͓̺͓̽̌̓ͧ͊̂̂Y͙̘̦̩̗͓̟̐͛̄ͩͧ̚͡E̼͉H̫̹̦̱̙͎ͩ ̮̥̬͚̝ ̬̼͇ͥ̎ͣW̵G͉̰̗͂̂̈̾̐ͪ͋A̜̖ͩͦ͛͊̏H̥̖͙͇͐ͯͤͬͩ͛͞'̴̣͙̖̤̋N̦̖̮͉̫̎̓̾̌̊̒͟A̪̹̩̣ͤ̽͋́G͘L̴̘͔̥̻̻ͤͧ ̷̟̰ͅ ̟̹͚̠ͩ̾̌͑F͗ͦ͗̇҉̰̩Ĥ̳͈̯̪̜͈̂ͮͮ̋̍̔͠T̡͚̟͗ͪ͐ͯ̂̉A͈̝̺̰̮͚̜̐̓̒ͩ͆̒͡G͎̳̖̖̹̖̍̒̽ͫ̄̚ͅN̷͇̯̲̗
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