Cons
- the "server auto save" or other messages block the view in advanced buildmode on the block orientation preview. grrr
- activated effects in flight mode are not appearing on the greenis background anymore you have to guess from energy consumption if an effect is active.
- reading the energy consumption while a lot of stuff makes it change constantly creates headaches because the font used makes decimals jump around whenever there is a 1 in the number this is a bad design decision using a non"always the same width" font for fast changeing numbers.
- facing blocks dos not reveal what kind of block you are looking at.
pros
- resizeable windows.
- nice hud except of the numbers not being readable though...
- in general a big step forward looks so much more polished
i would wish the minimap would be more like the map from homeworld. like with an imaginary plane xz axis going through your ship and showing stuff in relation to that plane by adding a y axis line ending on your axis with a circle around it so you know you would then be "below" or "above" that thing when you would be at the position on your plane where the circle is. in homeworld though the map never took into account that your ship was haveing some weirdvctor in space it always had the plane being on the xz axises of the game because it had to be the same plane / orientation for all of your fleets ships. in starmade i really would make the plane align to the ship the player is steering. and ofcmake that aclient side calculation...
here is a screenshot of how it was represented in HW.
- the "server auto save" or other messages block the view in advanced buildmode on the block orientation preview. grrr
- activated effects in flight mode are not appearing on the greenis background anymore you have to guess from energy consumption if an effect is active.
- reading the energy consumption while a lot of stuff makes it change constantly creates headaches because the font used makes decimals jump around whenever there is a 1 in the number this is a bad design decision using a non"always the same width" font for fast changeing numbers.
- facing blocks dos not reveal what kind of block you are looking at.
pros
- resizeable windows.
- nice hud except of the numbers not being readable though...
- in general a big step forward looks so much more polished
i would wish the minimap would be more like the map from homeworld. like with an imaginary plane xz axis going through your ship and showing stuff in relation to that plane by adding a y axis line ending on your axis with a circle around it so you know you would then be "below" or "above" that thing when you would be at the position on your plane where the circle is. in homeworld though the map never took into account that your ship was haveing some weirdvctor in space it always had the plane being on the xz axises of the game because it had to be the same plane / orientation for all of your fleets ships. in starmade i really would make the plane align to the ship the player is steering. and ofcmake that aclient side calculation...
here is a screenshot of how it was represented in HW.
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