what i like and don't like about the new ui

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    Cons

    - the "server auto save" or other messages block the view in advanced buildmode on the block orientation preview. grrr
    - activated effects in flight mode are not appearing on the greenis background anymore you have to guess from energy consumption if an effect is active.
    - reading the energy consumption while a lot of stuff makes it change constantly creates headaches because the font used makes decimals jump around whenever there is a 1 in the number this is a bad design decision using a non"always the same width" font for fast changeing numbers.
    - facing blocks dos not reveal what kind of block you are looking at.

    pros

    - resizeable windows.
    - nice hud except of the numbers not being readable though...
    - in general a big step forward looks so much more polished

    i would wish the minimap would be more like the map from homeworld. like with an imaginary plane xz axis going through your ship and showing stuff in relation to that plane by adding a y axis line ending on your axis with a circle around it so you know you would then be "below" or "above" that thing when you would be at the position on your plane where the circle is. in homeworld though the map never took into account that your ship was haveing some weirdvctor in space it always had the plane being on the xz axises of the game because it had to be the same plane / orientation for all of your fleets ships. in starmade i really would make the plane align to the ship the player is steering. and ofcmake that aclient side calculation...
    here is a screenshot of how it was represented in HW. Screen Shot 2015-02-02 at 20.38.59.png
     
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    CyberTao

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    - activated effects in flight mode are not appearing on the greenis background anymore you have to guess from energy consumption if an effect is active.
    Most of those (Jamming doesn't for some reason) have Icons at the top of your screen now. Take a little to notice them cause of how small they are, but they are there.
     
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    Most of those (Jamming doesn't for some reason) have Icons at the top of your screen now. Take a little to notice them cause of how small they are, but they are there.
    i was refering to radar jamming :)
     
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    I might get flak for this...but I think threads like this are pretty good. Clear, well explained with pros and cons. Constructive criticism, to see what's right and what's wrong.

    Better than the BASED SCHEMA BEST GAME EVAH and DIS GAME BE SHYT YO threads...
     
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    I might get flak for this...but I think threads like this are pretty good. Clear, well explained with pros and cons. Constructive criticism, to see what's right and what's wrong.

    Better than the BASED SCHEMA BEST GAME EVAH and DIS GAME BE SHYT YO threads...
    yeah i try to be specific about what i like and dislike because only then a game developer is able to know it. in general fanboism or hate just create bad threads nobody cares about. i want this game to be good i want it to succeed so i have to put my thoughts into a non offensive format just detailing good and bad...
     
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    kupu

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    Cons

    - the "server auto save" or other messages block the view in advanced buildmode on the block orientation preview. grrr
    - activated effects in flight mode are not appearing on the greenis background anymore you have to guess from energy consumption if an effect is active.
    - reading the energy consumption while a lot of stuff makes it change constantly creates headaches because the font used makes decimals jump around whenever there is a 1 in the number this is a bad design decision using a non"always the same width" font for fast changeing numbers.
    - facing blocks dos not reveal what kind of block you are looking at.

    Good points, most of these come under the "Work in Progress" response :D

    I'll address them one by one;

    - The "Server Auto Save" notifications have not been edited yet. The messages, frequency, subjects are still in the que of things to rework.
    At the very least, a font with more clarity at smaller sizes will be used and the messages will not extend past the frame.

    - These effect notifications have been experiencing a few bugs with wrong icons being assigned and some effects (cloak / jam / power depletion) not having icons or notifications to show. This will be fixed in the next hotfix.

    - Digits in the HUD. While we think our typeface is aesthetically pleasing at pt size 14+ we are well aware it has some issues on smaller text sizes and in areas where you want to read text quickly. We are yet to implement our second typeface for clarity on smaller details / critical information. As for fixed width, our yet to be implemented typeface has a fixed width variant.

    "- facing blocks dos not reveal what kind of block you are looking at."

    Not sure what you mean here?
     

    therimmer96

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    "- facing blocks dos not reveal what kind of block you are looking at."

    Not sure what you mean here?
    in build mode on ships, it used to have a thing in the corner (where the targeted entity status thing is now) that tells us what type of block we have in the crosshairs
     
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    I have to add my sincere appreciation for the new GUI. I love it. The one issue I have that's not listed here is one thatnsuprised the heck out of me.

    Can we no longer have all the menus? I don't even know the hotkey for some of them as I'd always go to one and then hit the tab I wanted. Maybe a drop down menu? I'll learn to live with it I suppose, but it does seem a step backward in accessibility and ux.
     
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    Good points, most of these come under the "Work in Progress" response :D

    I'll address them one by one;

    - The "Server Auto Save" notifications have not been edited yet. The messages, frequency, subjects are still in the que of things to rework.
    At the very least, a font with more clarity at smaller sizes will be used and the messages will not extend past the frame.

    - These effect notifications have been experiencing a few bugs with wrong icons being assigned and some effects (cloak / jam / power depletion) not having icons or notifications to show. This will be fixed in the next hotfix.

    - Digits in the HUD. While we think our typeface is aesthetically pleasing at pt size 14+ we are well aware it has some issues on smaller text sizes and in areas where you want to read text quickly. We are yet to implement our second typeface for clarity on smaller details / critical information. As for fixed width, our yet to be implemented typeface has a fixed width variant.

    "- facing blocks dos not reveal what kind of block you are looking at."

    Not sure what you mean here?

    Ahh that is good news overall...

    i mean that in previous version when you were in buildmode then the pointer on your screen made a box on th top left tell what kind of block you are looking at. you are in a room look towards the door and in the top left was shown plex door you look at awedge it say sintyr ingot wedge... whereever you would look at where the pointer is this blocktype in line of sight was shown in the top left corner.
    also when floating through filled ships you could use this to track where the powerlines go or how big the guns are or stuff like that because it would always show the block right in front of you.
     

    kupu

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    in build mode on ships, it used to have a thing in the corner (where the targeted entity status thing is now) that tells us what type of block we have in the crosshairs
    Urr, this is already in the game. Bottom center above the hotbar. It even tells you what key will link the selected blocks if applicable.

    Can we no longer have all the menus? I don't even know the hotkey for some of them as I'd always go to one and then hit the tab I wanted. Maybe a drop down menu? I'll learn to live with it I suppose, but it does seem a step backward in accessibility and ux.
    You have access to all available menus from 1 menu. You only need the know 1 hotkey. Try pressing I for inventory, then navigating to any other using the bar on the top of the screen.
     
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    Ahh that is good news overall...

    i mean that in previous version when you were in buildmode then the pointer on your screen made a box on th top left tell what kind of block you are looking at. you are in a room look towards the door and in the top left was shown plex door you look at awedge it say sintyr ingot wedge... whereever you would look at where the pointer is this blocktype in line of sight was shown in the top left corner.
    also when floating through filled ships you could use this to track where the powerlines go or how big the guns are or stuff like that because it would always show the block right in front of you.
    Most of the issues you have are bugs or unfinished features, They've already been covered

    The game still tells you what you are looking at, the location of this information has been moved though, it's now directly above your hot bar.

    - These effect notifications have been experiencing a few bugs with wrong icons being assigned and some effects (cloak / jam / power depletion) not having icons or notifications to show. This will be fixed in the next hotfix.
    I love the icons and notifications warnings when you get hit by something. It would also be nice if the modules in use highlight in the hot bar as well, it's much more of a "tactile" response for when you click on it for it to highlight and indicate it's on as well as the icon being present.

    Oh we also need warning messages for when a missile is tracking us though.
    [DOUBLEPOST=1422908272,1422908225][/DOUBLEPOST]
    You have access to all available menus from 1 menu. You only need the know 1 hotkey. Try pressing I for inventory, then navigating to any other using the bar on the top of the screen.
    Hot keys for all the menus would be nice as well though.
     

    therimmer96

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    Urr, this is already in the game. Bottom center above the hotbar. It even tells you what key will link the selected blocks if applicable.
    I havent used build mode yet, was too pissed by the null pointers everytime I use nav(which I reflex open when I enter a core just to check) :)
     

    kupu

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    Oh we also need warning messages for when a missile is tracking us though.

    Hot keys for all the menus would be nice as well though.
    Yea, a missile lock warning would be nice. It's on my list.

    Hotkeys for most menus are there. However i think adding a (I) or whatever the hotkey may be in the topbar alongside the title would help?

    I havent used build mode yet, was too pissed by the null pointers everytime I use nav(which I reflex open when I enter a core just to check) :)
    Indeed. This has been fixed and will be released in the hotfix. If you want to do some testing to ensure it is well and truly squashed, test the latest dev build.
     

    therimmer96

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    Indeed. This has been fixed and will be released in the hotfix. If you want to do some testing to ensure it is well and truly squashed, test the latest dev build.
    *patch

    one thing that annoys alot of us is the confusion between hotfix and patch. The client can update to a hotfix, and still connect to a server that hasnt and visa-versa (similar to hotswapping PC parts, you dont need to do anything, just unplug and plug in)

    patch's need to be the same version.

    Well, in my interpretation atleast :)
     
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    How about the missing ability for shop owners to change prices and trade one item for another?

    If that gone for good or just hasn't been added back in yet?