1.
This game needs a
easier configuration ability
"(a mult b) pow c mult d" is nice to compute, but hard to understand for peoples.
Peoples want to enter xX in:
- aT mass * %thrusters == aE efficiency (for cores + a few blocks)
- bT mass * %thrusters == bE efficiency (for medium ships)
- cT mass * %thrusters == cE efficiency (for titans)
Then they want to see a graph showing them 2 lines for maybe 5% and 90% thrusters with x=mass, y=efficiency
If they are happy, they want it being translated into "(a mult b) pow c mult d" for them (and a wiki-entry).
2.
The game needs a
better frame-rate for large objects. Maybe by rendering only surface blocks or only top-y chunks or generating a preview-object from the blueprint / unmodified object with a lazy update when CPU-resources are available.
3.
It needs
more compact mirrored logic like
- 5 bit logic blocks by sacrificing irrelevant orientation (similar to resource-injection in rock-blocks)
- enabling better game-logic interface (configuration for PCs: 1 bit fire, 2 bitrepeat until disabled, ...)
- serial link of clock+4 bits (once remote access is implemented)
- more compact mirrored logic
- terminal/display blocks (a) activating linked display blocks (b) if b.text contains a.text
- 100-letter passwords without 1000 logic blocks
- faction security
- shrinks logic from 1000+ blocks to just a few -> more memory efficient and easier but not making bit-logic redundant
With mirrored I mean groups of logic blocks which have to repeat themselves over and over again.
4.
A
common place to meet
- Some regenerative-fuel nebulae
- Blocks which are only sold by admin-shops at certain locations
Maybe we have this already:
A sector where NEWs (such as destroyed or scouted stations) can be posted on a wall of display blocks
- managed by a reporter or if you report an enemy faction's home on some display block only editable by you
( public activation blocks -> password protected door -> access to display blocks behind glass on admin-owned stations )
BTW-Joke: Why does my firefox try to auto-correct "admin-shops" into "rain-shadows"?
5.
And OFC a way to separate combat-thrust from travel-thrust (like
FTL does)