- Joined
- Jul 27, 2015
- Messages
- 186
- Reaction score
- 117
Greetings Fellow Captains,
I would like to see Weapons computers, both mains and secondary's be able to link to each other across entities.
This would allow for only one level of separation so that only computers in the turret barrel could be attached to computers in the turret chassis, but not to computers in the main ship. Also computers in the turret chassis could attach to computers in either the main ship and/or the turret barrel, but not to other turret chassis attached to the main ship.
Computers could not be linked to weapon modules in other entities, thus computers could link to other computers across entities, but their respective modules must be in their respective entity to function.
Simply put, when building a turret I would like to be able to place a main weapon computers and modules in the barrels (beam, Cannon, Missile) and have the secondary systems such as (beam/cannon/missile/punch/explos..etc) in the chassis of the turret. Similar effects already exist in game with wireless logic.
Pros: New and interesting ways to build both turrets and ships. Added levels of complexity for experienced Captains.
Cons: Exploitable (Thought most things are), could require an over haul of the weapons systems as we know them, issues with connection (this already happens with Wireless logic), Learning curve.
I'm certain there are other pro's and con's I missed, but if this was suggesting were possible I think it could add some depth to ship building, and even overall game play in the end.
I would like to see Weapons computers, both mains and secondary's be able to link to each other across entities.
This would allow for only one level of separation so that only computers in the turret barrel could be attached to computers in the turret chassis, but not to computers in the main ship. Also computers in the turret chassis could attach to computers in either the main ship and/or the turret barrel, but not to other turret chassis attached to the main ship.
Computers could not be linked to weapon modules in other entities, thus computers could link to other computers across entities, but their respective modules must be in their respective entity to function.
Simply put, when building a turret I would like to be able to place a main weapon computers and modules in the barrels (beam, Cannon, Missile) and have the secondary systems such as (beam/cannon/missile/punch/explos..etc) in the chassis of the turret. Similar effects already exist in game with wireless logic.
Pros: New and interesting ways to build both turrets and ships. Added levels of complexity for experienced Captains.
Cons: Exploitable (Thought most things are), could require an over haul of the weapons systems as we know them, issues with connection (this already happens with Wireless logic), Learning curve.
I'm certain there are other pro's and con's I missed, but if this was suggesting were possible I think it could add some depth to ship building, and even overall game play in the end.