- Joined
- Jul 3, 2013
- Messages
- 220
- Reaction score
- 34
Illusive and many of the servers I frequent are becoming filled with happy, friendly people happily giving happy, friendly help to their happy, friendly friends.
It sickens me.
Conflict is the basis of much of the action that goes on in servers. I rather like action.
So in order to mediate this, I'm putting up a call for all privateers (Pirates, for a less eloquent term) to get to work turning the Starmade universe into the crapsack universe of scum and villiany that it should be.
I want treachery, I want greed, but most of all, I want FEAR.I want all those lovely things that define the human race.
And money, can't forget the money.
No, I am not creating a faction because that means I have to hand-hold the damn thing and otherwise spend time not shooting things.
EFF.
THAT.
Am I the best pirate in Starmade? I certainly hope not, or things are worse than I thought. What I can do is give the less experienced players of piratical flavour a hand up in their eternal quest to ruin the game for all the players who prefer peace and love and all that crap. Perhaps players of similar thoughts will bind together and become large enough to threaten the big factions we see bragging so often on this forum.
For now, let's settle for actually being a threat, perhaps turning a decent profit in doing so.
To show your dedication to your glorious duty, simply state so. Or don't. I don't really care.
IGN:
Server:
Small tidbits about yourself:
That's it. Actions speak louder than words after all.
In any case, let's talk a bit about being a privateer.
howe 2 piret:
- Follow the rules on the server you're on. You can't be a privateer if you can't even log on.
Q: "Oh but my e-peen is too big for me to possibly hold in. I can't help if I'm too awesome to follow simple rules."
A: I hope your e-peen is large enough to hold a Starmade universe in it because you're not going to stay very long on your current one.
- The key thing to remember about being a privateer is that you are on your own. Maybe you have a few members in your little group, but you're probably not going to be able to stand up to any of the bigger factions. If you're up against an enemy you can't possibly win against, stay away from them. Discretion is the better part of valour.
- The greatest weapon you could probably have against your target is information. People in the game tend to talk big, so never take anything at face value. Use your eyes to confirm anything. Scout your targets ahead of time, learn their capabilities and attack with every advantage you can manage. It's common sense after all.
Q: how me more get learning durr.
A: Well the obvious method is to scout out their base in a small stealth ship, you can learn their location via the faction hub. Hunting through the available blueprint screen might work against a sloppy player, but don't depend on it. Otherwise you just have to keep your eyes and ears open; people love to brag, capitalize on that.
- In a similar note, don't talk big unless you actually are big. It rarely goes well. If you want an example, spend 30 seconds on any server or read a few threads in the faction forum.
Q: "Hey wait, "Follow Rules?", "Run away?", "Use my head for things other than sticking up my own ass?" What kind of pussy pirating guideline is this?"
A: Pride and Honor should work FOR you, not the other way around. But hey, you're untouchable on the respawn screen so feel free to talk all you want then.
- Don't bother creating a faction home unless you're going to invest a lot of time in it. All it does is give away your location to everyone on the server.
- Remember that no matter what, the server is your lifeline. If it goes down so do you; in light of that:
1. Don't lag the server, it doesn't help you or anyone else.
2. While it's tempting, don't spawncamp or beat up on newbie players (too much). They drop nothing and it just drives potential future targets away.
That's the basics of it, the knowledge of actual hunting and fighting can fill several books, but you're better off learning that on your own. One tiny bit of advice I can give you is that crashing into an object at an angle lets you turn a lot faster than usual...
Q: But what about ships? I can't fight without a good ship.
A: Build one. dumbass.
Q: but i r teh suk at meking gewd sips.
A: Well, I did say actions spoke louder than words didn't I? I can give you a few starting designs.
The ships given of are basic configuration. What I want are multiple variants of the ships suited to each player's needs, that part I leave up to you. Remember that all my ships are made for the sole purpose of combat. Nothing else. Really. Nothing else.
Wolf Fighter: http://i.imgur.com/rhzwXDO.png
Mass: 149.8
Dimensions: 27X10X23
Power Recharge: 25,314.8
Thrust: 498.1
Shield: 26,382
Ship DPS: 3,412.1
Price: 560,473
It's a fighter. Don't expect any miracles. More than enough to beat basic pirates and farm pirate stations. I'll admit, I didn't make this ship, I captured it and rebuilt it.
Fenrir Heavy Fighter: http://i.imgur.com/ccER17O.png
Mass: 672.2
Dimensions: 50X16X49
Power Recharge: 244,183.6
Thrust: 1,492.8
Shield: 120,835
Ship DPS: 10,343
Price: 1,581,349
Bigger and better. This is the basic configuration with no additions. It has way more energy regen that it needs to fire and move. The flat wings are perfect for turrets. Comes in both black and white (Fabulous!).
Subverted Ternac-Class "Shadow Blossom" Light Cruiser: http://i.imgur.com/Uf9Fn8a.png
Mass 7895.3
Dimensions: 132X35X74
Power Recharge: 1,016,680
Power Storage: 2,190,265
Thrust: 13299.7
Shield: 1,053,198
Ship DPS: 42,730
Total DPS: 109,314
Price: 25,038,009
Look familiar? I regularly bring captured ships into my workshop where I strip them down and violate them mercilessly; this is one such ship. I attempted making it into a mini-carrier, but never really got to it. If you want to use those external docking platforms you'll have to add some enhancers. Alternatively, make them into more turret platforms. The name comes from the fact that it has but a shadow of its former beauty.
Garm "Light Raider" Cruiser: http://i.imgur.com/xZYeNHR.png
Mass: 10,502.2
Dimensions: 164X24X91
Power Recharge: 1,278,586
Power Storage: 11,797,526
Thrust: 31,953.8
Shield: 1,076,765
Ship DPS: 45,510
Total DPS: 189,461
Price: 40,658,291
I remember seeing Daedaluses (Daedelosi?) everywhere. I dug up and remade the design into a pure combat ship. Plenty of space for more turrets and plenty of energy to power them. This design was made on a server with 200+ speed where it's extremely high thrust:mass ratio makes it incredibly dangerous.
Oh and lastly, to help with the location issue, I made a small, moveable base.
http://i.imgur.com/ipJurwM.png
It's essentially a small, hollow asteroid. It has 4 plexstorages, an undeathinator, a faction block, and enough thrust to move it. It can be docked on an unenhanced dock or turret block.
Simply make anything a faction home (Even a 1-block station), add a docking block, dock it, and poof. Instant invulnerable base anywhere in the universe. It has a docking block inside as well if you don't happen to have one at the time.
Remember that using an Undeathinator ties you to the spot where it was activated. Your respawn won't follow the block. Reactivate it after you move.
Q: I see no downloads.
A: Dedicate yourself to the glorious cause and I'll PM them to you. Do with them as you will.
Q: Got anything bigger?
A: I'm not giving away battleships y'know.
Finally, all pirate factions need a silly name, keep it tasteful. If I can't use "Gigahitler Satanstein Schoolshootingston" neither can you.
I have dibs on "Covenant of the Fluffy Tail" though.
Q: Is that a serious portion of the guideline?
A: No...
I hope to shoot you!
Q: You mean "I hope to see you" right?
A: No.
It sickens me.
Conflict is the basis of much of the action that goes on in servers. I rather like action.
So in order to mediate this, I'm putting up a call for all privateers (Pirates, for a less eloquent term) to get to work turning the Starmade universe into the crapsack universe of scum and villiany that it should be.
I want treachery, I want greed, but most of all, I want FEAR.I want all those lovely things that define the human race.
And money, can't forget the money.
No, I am not creating a faction because that means I have to hand-hold the damn thing and otherwise spend time not shooting things.
EFF.
THAT.
Am I the best pirate in Starmade? I certainly hope not, or things are worse than I thought. What I can do is give the less experienced players of piratical flavour a hand up in their eternal quest to ruin the game for all the players who prefer peace and love and all that crap. Perhaps players of similar thoughts will bind together and become large enough to threaten the big factions we see bragging so often on this forum.
For now, let's settle for actually being a threat, perhaps turning a decent profit in doing so.
To show your dedication to your glorious duty, simply state so. Or don't. I don't really care.
IGN:
Server:
Small tidbits about yourself:
That's it. Actions speak louder than words after all.
In any case, let's talk a bit about being a privateer.
howe 2 piret:
- Follow the rules on the server you're on. You can't be a privateer if you can't even log on.
Q: "Oh but my e-peen is too big for me to possibly hold in. I can't help if I'm too awesome to follow simple rules."
A: I hope your e-peen is large enough to hold a Starmade universe in it because you're not going to stay very long on your current one.
- The key thing to remember about being a privateer is that you are on your own. Maybe you have a few members in your little group, but you're probably not going to be able to stand up to any of the bigger factions. If you're up against an enemy you can't possibly win against, stay away from them. Discretion is the better part of valour.
- The greatest weapon you could probably have against your target is information. People in the game tend to talk big, so never take anything at face value. Use your eyes to confirm anything. Scout your targets ahead of time, learn their capabilities and attack with every advantage you can manage. It's common sense after all.
Q: how me more get learning durr.
A: Well the obvious method is to scout out their base in a small stealth ship, you can learn their location via the faction hub. Hunting through the available blueprint screen might work against a sloppy player, but don't depend on it. Otherwise you just have to keep your eyes and ears open; people love to brag, capitalize on that.
- In a similar note, don't talk big unless you actually are big. It rarely goes well. If you want an example, spend 30 seconds on any server or read a few threads in the faction forum.
Q: "Hey wait, "Follow Rules?", "Run away?", "Use my head for things other than sticking up my own ass?" What kind of pussy pirating guideline is this?"
A: Pride and Honor should work FOR you, not the other way around. But hey, you're untouchable on the respawn screen so feel free to talk all you want then.
- Don't bother creating a faction home unless you're going to invest a lot of time in it. All it does is give away your location to everyone on the server.
- Remember that no matter what, the server is your lifeline. If it goes down so do you; in light of that:
1. Don't lag the server, it doesn't help you or anyone else.
2. While it's tempting, don't spawncamp or beat up on newbie players (too much). They drop nothing and it just drives potential future targets away.
That's the basics of it, the knowledge of actual hunting and fighting can fill several books, but you're better off learning that on your own. One tiny bit of advice I can give you is that crashing into an object at an angle lets you turn a lot faster than usual...
Q: But what about ships? I can't fight without a good ship.
A: Build one. dumbass.
Q: but i r teh suk at meking gewd sips.
A: Well, I did say actions spoke louder than words didn't I? I can give you a few starting designs.
The ships given of are basic configuration. What I want are multiple variants of the ships suited to each player's needs, that part I leave up to you. Remember that all my ships are made for the sole purpose of combat. Nothing else. Really. Nothing else.
Wolf Fighter: http://i.imgur.com/rhzwXDO.png
Mass: 149.8
Dimensions: 27X10X23
Power Recharge: 25,314.8
Thrust: 498.1
Shield: 26,382
Ship DPS: 3,412.1
Price: 560,473
It's a fighter. Don't expect any miracles. More than enough to beat basic pirates and farm pirate stations. I'll admit, I didn't make this ship, I captured it and rebuilt it.
Fenrir Heavy Fighter: http://i.imgur.com/ccER17O.png
Mass: 672.2
Dimensions: 50X16X49
Power Recharge: 244,183.6
Thrust: 1,492.8
Shield: 120,835
Ship DPS: 10,343
Price: 1,581,349
Bigger and better. This is the basic configuration with no additions. It has way more energy regen that it needs to fire and move. The flat wings are perfect for turrets. Comes in both black and white (Fabulous!).
Subverted Ternac-Class "Shadow Blossom" Light Cruiser: http://i.imgur.com/Uf9Fn8a.png
Mass 7895.3
Dimensions: 132X35X74
Power Recharge: 1,016,680
Power Storage: 2,190,265
Thrust: 13299.7
Shield: 1,053,198
Ship DPS: 42,730
Total DPS: 109,314
Price: 25,038,009
Look familiar? I regularly bring captured ships into my workshop where I strip them down and violate them mercilessly; this is one such ship. I attempted making it into a mini-carrier, but never really got to it. If you want to use those external docking platforms you'll have to add some enhancers. Alternatively, make them into more turret platforms. The name comes from the fact that it has but a shadow of its former beauty.
Garm "Light Raider" Cruiser: http://i.imgur.com/xZYeNHR.png
Mass: 10,502.2
Dimensions: 164X24X91
Power Recharge: 1,278,586
Power Storage: 11,797,526
Thrust: 31,953.8
Shield: 1,076,765
Ship DPS: 45,510
Total DPS: 189,461
Price: 40,658,291
I remember seeing Daedaluses (Daedelosi?) everywhere. I dug up and remade the design into a pure combat ship. Plenty of space for more turrets and plenty of energy to power them. This design was made on a server with 200+ speed where it's extremely high thrust:mass ratio makes it incredibly dangerous.
Oh and lastly, to help with the location issue, I made a small, moveable base.
http://i.imgur.com/ipJurwM.png
It's essentially a small, hollow asteroid. It has 4 plexstorages, an undeathinator, a faction block, and enough thrust to move it. It can be docked on an unenhanced dock or turret block.
Simply make anything a faction home (Even a 1-block station), add a docking block, dock it, and poof. Instant invulnerable base anywhere in the universe. It has a docking block inside as well if you don't happen to have one at the time.
Remember that using an Undeathinator ties you to the spot where it was activated. Your respawn won't follow the block. Reactivate it after you move.
Q: I see no downloads.
A: Dedicate yourself to the glorious cause and I'll PM them to you. Do with them as you will.
Q: Got anything bigger?
A: I'm not giving away battleships y'know.
Finally, all pirate factions need a silly name, keep it tasteful. If I can't use "Gigahitler Satanstein Schoolshootingston" neither can you.
I have dibs on "Covenant of the Fluffy Tail" though.
Q: Is that a serious portion of the guideline?
A: No...
I hope to shoot you!
Q: You mean "I hope to see you" right?
A: No.