Hello, i am on the warp drive side.. so a few thoughts for it:
I think it would be nice, if the warp would open a warp tunel for the ship. During the warp you would be in the tunel, manuvering the ship like normal(speed, strafe..). The size and stability of the tunel would depend on your warp core design.. So if you have poor warp core.. you would have to go slowly and carefully.. If your ship touches the side of the tunel, it would damage touching voxels and pushed you, and it could also destabilise the tunnel a bit(it would get smaller and less round, could have some moving bumps/waves). If you destabilise the tunnel too much, it would collapse, and you will spawn relative to your destination.. plus some random..
The length of the tunnel would be some % of the original distance to the target.. so you would fly throught it faster.
The tunnel would be created to a destination, so some kind of \"target\" would be needed. It could be a warp beacon.. witch would be a part of starbases.. (so you cannot go anywhere)
The warp core - it would have some rules for effective design, simmilar to power generator.. for example, the woxels of warp core would have to be away from power generatores / shields / weapons to increase stability. Count and positions would determine the size of the tunnel. Also the length of the tunnel could be afected by te quality of the core.
Start rules were already mentioned - depleted energy, starting speed in direction to target, spool up time.. anything.. also, warp core could use some fuel during the warp flight, so long warp would be more costly... pus bigger core needs more fuel..
In my opinion, i think also small ships should be able to use the warp
(During the flight the ship would not be in the normal universe but in its own \"minigame\")
I think it would be nice, if the warp would open a warp tunel for the ship. During the warp you would be in the tunel, manuvering the ship like normal(speed, strafe..). The size and stability of the tunel would depend on your warp core design.. So if you have poor warp core.. you would have to go slowly and carefully.. If your ship touches the side of the tunel, it would damage touching voxels and pushed you, and it could also destabilise the tunnel a bit(it would get smaller and less round, could have some moving bumps/waves). If you destabilise the tunnel too much, it would collapse, and you will spawn relative to your destination.. plus some random..
The length of the tunnel would be some % of the original distance to the target.. so you would fly throught it faster.
The tunnel would be created to a destination, so some kind of \"target\" would be needed. It could be a warp beacon.. witch would be a part of starbases.. (so you cannot go anywhere)
The warp core - it would have some rules for effective design, simmilar to power generator.. for example, the woxels of warp core would have to be away from power generatores / shields / weapons to increase stability. Count and positions would determine the size of the tunnel. Also the length of the tunnel could be afected by te quality of the core.
Start rules were already mentioned - depleted energy, starting speed in direction to target, spool up time.. anything.. also, warp core could use some fuel during the warp flight, so long warp would be more costly... pus bigger core needs more fuel..
In my opinion, i think also small ships should be able to use the warp
(During the flight the ship would not be in the normal universe but in its own \"minigame\")