I support both jump gates and drives, but I think that drives shouldn\'t be too expensive nor hard to get. The game is large, and the need to travel quickly is great. Any ship should be able to mount a drive, which allows you to jump to any coordinate within your solar system (16 x 16 x 16 sectors). Within each system, there should be a gate. This gate would allow you to travel to other systems, with no consequence to your ship. Drives, on the other hand, should drain your power for at least 10 seconds after completing your jump. However, ships should not be limited by slow power regeneration and should regain full power almost instantaniously. Shields should charge as normal, though.
*Drives: Should be a single, somewhat inexpensive block where a logical price is around 150k. With a little work, it\'s more than achievable. Easy travel to any sector in your system. Ships would go into a warp menu, select a sector, and warp to it. The drive spools up, the ship must align to the destination, and then, poof, they\'re off.
*Gates: For longer travel, and of course one way system travel with a similar menu as a warp drive. These allow one to go anywhere with no consequence to their own ship. Players should also be able to build gates, at a hefty price of course. With a faction module they would be for your faction only, however, player made gates can be destroyed.
With easy to get drives, of course, people could discover your base quite easily. A warp drive should have a cool down of at least 2 1/2 minutes. Stations should also be able to mount a module that detects neutral/hostile ships if they are in jump to your sector.