Hello there. Please be sure to read this whole idea before judging it. It requires all parts to work proper-like.
The idea:
1. Allow players to designate a "Home System."
2. Allow more than one base to have invulnerability protection, but these bases MUST BE within the home system.
3. Make base invulnerability cost faction points, which would be based on the size of the base and the entities docked to it. The larger the base, the more faction points it costs. Balance this so that new players will be able to sustain a small base and a few ships. A larger faction would be able to protect a larger base, or several smaller bases, so long as their members stay active. If their members go inactive, then they'd need to downsize a bit or unprotect some of their bases.
Why make these changes?
A. This is moving toward being more realistic. I know that people need to have a way not to lose everything all of the time or the moment they set foot on a server, but at least if there was a realistic cost to the protection, it would make more sense. Why should this protection come free? Also, why should an extremely large base be able to be protected, but not two small bases?
B. The larger a faction gets, the more reason they would have to use up their resources in combat (or hide them somewhere). This would encourage PVP and encourage people to search for these hidden bases.
C. Planets being loaded in can create a lot of server lag. They would no longer make for good home bases for starting players because they'd take a LOT of faction points to hold and protect.
D. Larger factions could comfortably hold several bases, which they could opt to protected. Presently, factions aren't that attractive because everyone wants to park their ships at the home base for the protection, but boy can this make a home-base laggy.
The idea:
1. Allow players to designate a "Home System."
2. Allow more than one base to have invulnerability protection, but these bases MUST BE within the home system.
3. Make base invulnerability cost faction points, which would be based on the size of the base and the entities docked to it. The larger the base, the more faction points it costs. Balance this so that new players will be able to sustain a small base and a few ships. A larger faction would be able to protect a larger base, or several smaller bases, so long as their members stay active. If their members go inactive, then they'd need to downsize a bit or unprotect some of their bases.
Why make these changes?
A. This is moving toward being more realistic. I know that people need to have a way not to lose everything all of the time or the moment they set foot on a server, but at least if there was a realistic cost to the protection, it would make more sense. Why should this protection come free? Also, why should an extremely large base be able to be protected, but not two small bases?
B. The larger a faction gets, the more reason they would have to use up their resources in combat (or hide them somewhere). This would encourage PVP and encourage people to search for these hidden bases.
C. Planets being loaded in can create a lot of server lag. They would no longer make for good home bases for starting players because they'd take a LOT of faction points to hold and protect.
D. Larger factions could comfortably hold several bases, which they could opt to protected. Presently, factions aren't that attractive because everyone wants to park their ships at the home base for the protection, but boy can this make a home-base laggy.