Gravity Module:
It works, but the problem is that the gravity only points at the same direction, You should be able to walk normally on your ship whatever it's orientation is, for instance if the ship is parallell to the shop, when you activate the gravity module you just fall away from your ship.
If your ship is horisontal, it will work but the second problem is that when you walk on an edge, your ship begins to rotate, until you fall down. It shouldn't move depending on your position
This works fine but should work differently: You should be able to activate it like a weapon aswell, and when activated it would explode. For a ship to explode on collision shouldn't depend on the presence of explosives. (but a collision should produce less damage than an active explosive )
However, It would still explode on contact with another entity, or when exposed to damage from weapons.
Furthermore, when you put bombs on a stick and fly right into a planet, There's lots of lag and you're able to go "through" the planet somehow. There are no visual explosions and no sound There seems to be a bug in the block by block collisions because i am also able to go through some blocks even without explosives
I've tested out the thrusters on different types of ships and i can still have a thrust of 100 with a 300 mass ship which i believe shouldn't be possible... Mabe it's a problem with the formula, i will check on that
For the max speed set to the same for all ships, That is perfect, i like the limit of 50km/h, and the time it takes to get to that speed But Now I see why it would be fun to have a warp module, mabe to be able to reach 200 km/h during a certain time, without being able to rotate !
The Separating Button
It's just that it should be great to add a possibility to separate a docked Core with the push of a button that you select as a weapon. With this button, you'd be able to disconnect Space mines filled with explosives into space and then activate them on the push of a button (or just to throw away your friend who is controlling a turret >:D )
I spawn into the shop, if i remember, that's the same error that Elladan had, on a previous version (correct this as soon as possible please)
/edit: i just need to reset when i change world...
Make it destroyable in the next update please, this is kind of an important feature
New Idea: mabe it can only be destroyed by explosives ? (and nukes the whole ship when it is destroyed >:D )