lupoCani
First Citizen
Minor correction- It's Lua, not LUA. I know it's trivial, but the official lua site specifically asks people not to spell it LUA.
Last edited:
Thanks for the feed back. I totally agree. I'm pretty sure that said that there would be some form of script programming. I'm pretty sure he said it would be "Lua", but I can't find the quote. Anyways, I'm just hoping that we get some kind of visual programming method as well.The problem I have with this is that I've never found a 2D system that ended up being easier to work with than normal programming. They all end up being convoluted and annoying to use. Additionally theres no need to exclude LUA from the game considering you are likely going to be making the grid system on top of LUA any way. If you spent the effort to learn the visual programming style you could have spent less time learning LUA.
Ikr. I haven't really dived deep into it, but I've made my fleet almost entirely battery powered now.Also check up on the game Istrolid it wouldn't take much to expand that AI programming of theirs to 3D and is likely simpler at least for ship AI.
Actually... Although you could just make the circles become spheres, there would be no "objectives" to go too. We should make a big library of all the suggested commands. Anyone who has questions about Istrolid AI: AI that's the wiki page. Or get the game on steam for free.expand that AI programming... ...to 3D
This sounds like a great way to incorporate CyberSpace into SM. A non-physical reality that is, in this case, housed by a single physical block: AI programming block (or whatever). Within this virtual area you can lay out your block-based programming scheme where the blocks are holographic (exist in another dimension). The AI Cyberspace-block will work perfectly until it takes damage or is destroyed (small explosion?). To prevent abuse there can be block-limits, high power-consumption or catastrophic failure (like ship goes haywire for 30 seconds if block is destroyed).
Fantastic to hear that they are looking at more adaptive, programmable AI!I thought I'd give this thread a bump as well since schema and Bench were asking for AI programming suggestions.
I like this method over block based programming because it seems a bit more user friendly.
This would work really well with Lukwan's Idea of a Cyber Space Virtual Enviornment that he posted in my other block based AI programming thread.