- Joined
- Jul 4, 2013
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If they don't turn, it could be solved with a single pulse weapon block. The AI works for that as far as I'm aware (AI ships will even try to get into close range with it, which is the behavior it's usually used for). That's assuming the AI will turn before it is in range, however. I'm not sure if it does.I have not tried the new dev build so I wouldn't know. however, the ai will not turn towards your target if there is salvagers on the turret (or I think that was the case when I tried to test it, which you should try and test aswell)
UPDATE:I tried making a turret set to selected target in the April 13th dev build, but it refused to do anything even when given just a plain AMC cannon and some power while I sat in front of an asteroid. Settings were Turret, selected target, and active. Same thing happened with the stable build. The only thing it would shoot at was an NPC (I later against hostile ships, and it also would shoot at them). Is there some kind of bug with turrets not shooting selected targets? Those asteroids won't destroy/mine themselves.
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