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- May 6, 2015
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now, I have two ideas: Compact turrets, Advanced weapons.
Compact turrets:
Thoughts: a problem with turrets, especially after the new docks, is that they have a minimum size before they can function properly, they need: core, docker, AI and at least 1 weapon computer, so to have a nice looking turret that also counts for combat, it needs quite some size, when compared to how well the game works for lag etc. for example I have many times wanted some small cannons, to just deliver a continuous fire at nearby hostile fighters etc. and with the addition of the torch you would also need increased security inside ships and non-homebase stations, but you don't want them taking up a lot of space.
Idea: a new block, for turret docking, "compact turret axis rail" make it more expensive, perhaps using an existing turret dock, and add nocx or something, then it would work like the little blocks mod for minecraft, where it divides the usual block into smaller ones, I was think about this for some time, and ended at thinking 3 or 5 on each axis, so it would consist of 27 or 125 blocks, I'll use 3/27 for the rest.
this would allow for much more customization of weapons, and how many there could be, and still leave room for decoration or armor.
Balance: the balance would lie mainly in 2 parts, 1st reduce the effects and values of the blocks placed(weapon damage/cost/range) by a value approx. 27, which would mean you can't build massive weapons in a small space, and these turrets would still be limited to close-up fights, 2nd you would use 27 cannon barrel blocks to make a weapon with 1, so they will be more expensive, which is also the reasoning behind the approc. 27 less value, it should probably be less, so the value is higher, due to the price.
station use: this could be used for a small turret can could be place similar to a security camera, or as turrets coming up from the floor, when there are ppl present, using logic and rails.
Advanced turrets:
Thoughts: weapon systems are currently simple and basic, easy to set up and configure, but hard to customize and decorate, and some very popular weapons cannot be made with this
Idea: add a few extra blocks, used to customize weapons and make them more advanced, these would be connected to the weapons pc, like normal modules, but also to each other. instead of having number of groups decide how many outputs there are, it could be by having an output block, which could also be placed in a group to create bigger projectiles, example have an output for a cannon that is a circle r=4 shoot a projectile that is r=4. and another block would be a focus lens, which would make the outputs it's connected to, shoot to it, and it would then redirect it, allowing the contruction of a proper deathstar, using a beam with 3 outputs and 1 focus lens. Now this system would allow for advanced weapons, and would be an addition, not a replacement.
Another ship remote, not an inner ship remote, but one to control specific turrets, so that you could build some nice turrets, with movement, which could be controlled by the captain from the bridge, these would then turn to face where the cursor/cross-hair is so that you would be able to aim manually, and also lock-on with missiles.
ideas for more advanced weapon blocks are welcome XD it's a bit bare.
Compact turrets:
Thoughts: a problem with turrets, especially after the new docks, is that they have a minimum size before they can function properly, they need: core, docker, AI and at least 1 weapon computer, so to have a nice looking turret that also counts for combat, it needs quite some size, when compared to how well the game works for lag etc. for example I have many times wanted some small cannons, to just deliver a continuous fire at nearby hostile fighters etc. and with the addition of the torch you would also need increased security inside ships and non-homebase stations, but you don't want them taking up a lot of space.
Idea: a new block, for turret docking, "compact turret axis rail" make it more expensive, perhaps using an existing turret dock, and add nocx or something, then it would work like the little blocks mod for minecraft, where it divides the usual block into smaller ones, I was think about this for some time, and ended at thinking 3 or 5 on each axis, so it would consist of 27 or 125 blocks, I'll use 3/27 for the rest.
this would allow for much more customization of weapons, and how many there could be, and still leave room for decoration or armor.
Balance: the balance would lie mainly in 2 parts, 1st reduce the effects and values of the blocks placed(weapon damage/cost/range) by a value approx. 27, which would mean you can't build massive weapons in a small space, and these turrets would still be limited to close-up fights, 2nd you would use 27 cannon barrel blocks to make a weapon with 1, so they will be more expensive, which is also the reasoning behind the approc. 27 less value, it should probably be less, so the value is higher, due to the price.
station use: this could be used for a small turret can could be place similar to a security camera, or as turrets coming up from the floor, when there are ppl present, using logic and rails.
Advanced turrets:
Thoughts: weapon systems are currently simple and basic, easy to set up and configure, but hard to customize and decorate, and some very popular weapons cannot be made with this
Idea: add a few extra blocks, used to customize weapons and make them more advanced, these would be connected to the weapons pc, like normal modules, but also to each other. instead of having number of groups decide how many outputs there are, it could be by having an output block, which could also be placed in a group to create bigger projectiles, example have an output for a cannon that is a circle r=4 shoot a projectile that is r=4. and another block would be a focus lens, which would make the outputs it's connected to, shoot to it, and it would then redirect it, allowing the contruction of a proper deathstar, using a beam with 3 outputs and 1 focus lens. Now this system would allow for advanced weapons, and would be an addition, not a replacement.
Another ship remote, not an inner ship remote, but one to control specific turrets, so that you could build some nice turrets, with movement, which could be controlled by the captain from the bridge, these would then turn to face where the cursor/cross-hair is so that you would be able to aim manually, and also lock-on with missiles.
ideas for more advanced weapon blocks are welcome XD it's a bit bare.
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