- Joined
- Aug 19, 2018
- Messages
- 3
- Reaction score
- 1
Hello all,
I haven't played this in years so one could say i'm pretty new. I've been searching all over the internet and watching Youtube videos to see if this happens to anyone but i haven't seen it once. For starters, my turrets hit targets just fine. I haven't done extensive testing with different weapon types but cannon turrets have no issues with accuracy.
The thing that bugs me is they will face random directions.. So if the target is 12 o-clock straight ahead, they will face anywhere from 10 o-clock to 2 o-clock. Rarely will they point directly at the target. If the target is over 1km away, they will shake violently almost as if there are two targets that they can't decide between. That's the best way i can describe it.
To best test this i spawn 1 pirate ship with weak weapons but powerful shields and armor so that i can toy with the turret design, try new ones, and watch their behavior over a few minutes to a couple hours of time trying to take out this pirate.
If they are mounted on a ship or station they act the same. If the target is close or far, moving or stationary, they do the same thing. From the simplest design that people use to demonstrate with just one rail docker, one cannon barrel, one cannon computer, and one bobby AI all the way to bigger designs, they all do exactly the same thing.
Any help on this would be greatly appreciated as this is extremely frustrating. Thanks!
I haven't played this in years so one could say i'm pretty new. I've been searching all over the internet and watching Youtube videos to see if this happens to anyone but i haven't seen it once. For starters, my turrets hit targets just fine. I haven't done extensive testing with different weapon types but cannon turrets have no issues with accuracy.
The thing that bugs me is they will face random directions.. So if the target is 12 o-clock straight ahead, they will face anywhere from 10 o-clock to 2 o-clock. Rarely will they point directly at the target. If the target is over 1km away, they will shake violently almost as if there are two targets that they can't decide between. That's the best way i can describe it.
To best test this i spawn 1 pirate ship with weak weapons but powerful shields and armor so that i can toy with the turret design, try new ones, and watch their behavior over a few minutes to a couple hours of time trying to take out this pirate.
If they are mounted on a ship or station they act the same. If the target is close or far, moving or stationary, they do the same thing. From the simplest design that people use to demonstrate with just one rail docker, one cannon barrel, one cannon computer, and one bobby AI all the way to bigger designs, they all do exactly the same thing.
Any help on this would be greatly appreciated as this is extremely frustrating. Thanks!