There is a special directory where you can make new blocks. ...StarMade/customBlockConfig/ A very limited HowTo and a Template file are in there.Is it possible to create new block with new recipe? Cause some players will salvage planets with rock. Cargo full of edited rocks will add a lot mass. That's why I am asking about creating of new blocks.
Also look into ...StarMade/custumBlockBehaviorConfig/
I agree. The Station section in the Shops does not sell a very large variation of blocks. Adding a few more defensive blocks here would help. Having them in this section also sets them apart from the other hull and assorted blocks. So it is immediately clear what the use of this block is to new players.But I think that it should be implemented by game developers. Addition of just 1 new blocks isn't hard. Also would be great to add heavy shield blocks for station too.
I like your tests of the different armor settings. And would like to point out that there are quite a few blocks in the game that are not in a default server config but that do exist in the game.
Things like the DeathStar Station Block... Basicly a kind of super hull.
Here are the stats for the DeathStar.
<DeathStar>
<Block icon="156" name="Death Star Core" textureId="336, 336, 336, 336, 336, 336" type="DEATHSTAR_CORE_ID">
<Consistence/>
<CubatomConsistence/>
<Price>100</Price>
<Description>This was an old version of stations, it is currently not in use... How did you get this anyways?? "That's no moon"</Description>
<BlockResourceType>2</BlockResourceType>
<ProducedInFactory>0</ProducedInFactory>
<BasicResourceFactory>0</BasicResourceFactory>
<FactoryBakeTime>5.0</FactoryBakeTime>
<Animated>false</Animated>
<Armour>30.0</Armour>
<ArmorHPContribution>250</ArmorHPContribution>
<StructureHPContribution>250</StructureHPContribution>
<Transparency>false</Transparency>
<InShop>false</InShop>
<Orientation>false</Orientation>
<Slab>0</Slab>
<Enterable>false</Enterable>
<Mass>0.5</Mass>
<Volume>0.5</Volume>
<Hitpoints>255</Hitpoints>
<Placable>false</Placable>
<InRecipe>false</InRecipe>
<CanActivate>false</CanActivate>
<IndividualSides>1</IndividualSides>
<SideTexturesPointToOrientation>false</SideTexturesPointToOrientation>
<HasActivationTexture>false</HasActivationTexture>
<MainCombinationController>false</MainCombinationController>
<SupportCombinationController>false</SupportCombinationController>
<EffectCombinationController>false</EffectCombinationController>
<Physical>true</Physical>
<BlockStyle>0</BlockStyle>
<LightSource>false</LightSource>
<Door>false</Door>
<Deprecated>true</Deprecated>
<CubatomCompound>
<Cubatom>
<mass>light</mass>
<spinning>anti_spin</spinning>
<thermal>solid</thermal>
<conductivity>draining</conductivity>
</Cubatom>
<Cubatom>
<mass>medium</mass>
<spinning>base_spin</spinning>
<thermal>gas</thermal>
<conductivity>insulator</conductivity>
</Cubatom>
</CubatomCompound>
<ResourceInjection>0</ResourceInjection>
<ExplosionAbsorbtion>0.0</ExplosionAbsorbtion>
<LightSourceColor>1.0,1.0,1.0,1.0</LightSourceColor>
<SlabReference>0</SlabReference>
<OnlyDrawnInBuildMode>false</OnlyDrawnInBuildMode>
<LodShapeFromFar>0</LodShapeFromFar>
<LowHpSetting>false</LowHpSetting>
</Block>
</DeathStar>
<Block icon="156" name="Death Star Core" textureId="336, 336, 336, 336, 336, 336" type="DEATHSTAR_CORE_ID">
<Consistence/>
<CubatomConsistence/>
<Price>100</Price>
<Description>This was an old version of stations, it is currently not in use... How did you get this anyways?? "That's no moon"</Description>
<BlockResourceType>2</BlockResourceType>
<ProducedInFactory>0</ProducedInFactory>
<BasicResourceFactory>0</BasicResourceFactory>
<FactoryBakeTime>5.0</FactoryBakeTime>
<Animated>false</Animated>
<Armour>30.0</Armour>
<ArmorHPContribution>250</ArmorHPContribution>
<StructureHPContribution>250</StructureHPContribution>
<Transparency>false</Transparency>
<InShop>false</InShop>
<Orientation>false</Orientation>
<Slab>0</Slab>
<Enterable>false</Enterable>
<Mass>0.5</Mass>
<Volume>0.5</Volume>
<Hitpoints>255</Hitpoints>
<Placable>false</Placable>
<InRecipe>false</InRecipe>
<CanActivate>false</CanActivate>
<IndividualSides>1</IndividualSides>
<SideTexturesPointToOrientation>false</SideTexturesPointToOrientation>
<HasActivationTexture>false</HasActivationTexture>
<MainCombinationController>false</MainCombinationController>
<SupportCombinationController>false</SupportCombinationController>
<EffectCombinationController>false</EffectCombinationController>
<Physical>true</Physical>
<BlockStyle>0</BlockStyle>
<LightSource>false</LightSource>
<Door>false</Door>
<Deprecated>true</Deprecated>
<CubatomCompound>
<Cubatom>
<mass>light</mass>
<spinning>anti_spin</spinning>
<thermal>solid</thermal>
<conductivity>draining</conductivity>
</Cubatom>
<Cubatom>
<mass>medium</mass>
<spinning>base_spin</spinning>
<thermal>gas</thermal>
<conductivity>insulator</conductivity>
</Cubatom>
</CubatomCompound>
<ResourceInjection>0</ResourceInjection>
<ExplosionAbsorbtion>0.0</ExplosionAbsorbtion>
<LightSourceColor>1.0,1.0,1.0,1.0</LightSourceColor>
<SlabReference>0</SlabReference>
<OnlyDrawnInBuildMode>false</OnlyDrawnInBuildMode>
<LodShapeFromFar>0</LodShapeFromFar>
<LowHpSetting>false</LowHpSetting>
</Block>
</DeathStar>
The highlighted green settings are the important ones. This is probably the most maxed out block possible that exists. Though you can up the armour even more we clearly need to brake that sealing. As the game currently has max settings and they are not high enough. Devs please take notice.
Some servers used this. 1st Gen Light vs Dark had it among others.
Schemadyne is another super hull currently unused. Clearly showing that Schema toyed with the concept in the past.