It may seem like I dropped off the forums for a bit. In fact I did. Among other things, I was stepping up my game. I didn't want to post until the ship I was making was finished enough to hide all the sec- I said too much. Anyway, here it is:
Can I get a second page here forum?
The recent update gave me an exciting new idea! Mothership-launched salvage drones. And I thought of a particularly neat way to deploy them too. So I had to make a new ship that was fitting of the name Trekkertech to host them. I noticed that my most popular craft was the Harbinger, and the one thing that sets it apart from my other designs(and many other's) is that it is asymmetrical. So, I decided that that would be my thing, making asymmetrical ships. Without further ado:
Might not look like much, but what you see before you is the interior of my ship. Yes, I am building a ship around the interior this time around. It gives me more freedom to make an awesome interior. So long as I get the larger rooms in the appropriate places, this technique should not screw up my exterior one bit, when I start on it. I am planning to build some salvage drones so that I can test different deployment methods. Hopefully I can get them to land on docked roofed platforms that recess into the hull when not in use.
Anyway, I mentioned interior, so let's talk about interior:
The core room. While a little cramped, it is a fully featured, asymmetrical design. Not too much more to mention. It is two decks tall, so it has an elevator on one end of the upper platform to assist in getting to the core. There are four doors leading into the core, two on each deck. Quite proud of it, but feel free to offer up suggestions.
There is also a cargo/shuttlebay:
There is room for one shuttle. The rest of the space is devoted to storage. Roughly 55k storage, in fact. Plus an extra deposit for pulling cargo out of the runabout. Yes, I am going to make a runabout just for this ship.
I was going to make this a smaller, sealed in room when it occurred to me that it made no sense to put all your storage in a sealed room, with no easy way to get anything large in or out the ship. So I chose to make it also function as a small shuttlebay.
The hazard blocks foretell the second coming of my extending docking strut. I improved it using inspiration from Bench 's spire. It is now automatic, and thus far, far better than my last design. Of course, that made a huge protrusion in the bottom of the ship, so I improvised and used it as an opportunity to make an engine pod. Quite satisfied with it. And it is the perfect place to hide the rail logic. Surprised I didn't start using ice a lot sooner.
Among the things not pictured, it has room for eight crew quarters. Already have the doors laid out for them. It also has two elevators in the outer hallway.
They are simple. They use a T-flip flop as memory, since there are only two decks on the ship. They also have a safety feature to prevent people from trapping someone in the elevator by spamming the call button.
It is possible for them to break, however, as a result of the safety feature. If for some reason it does not actually move, or if the reset signal is lost due to lag or something, it may lock up. Has not happened yet though. I will be sure to make an escape hatch in the elevators. Players will also be able to access the mechanism from the shaft. I will be sure to include display blocks with instructions on how to fix it from there.
A bit of a doozy of an update. Tell me what you think!
Might not look like much, but what you see before you is the interior of my ship. Yes, I am building a ship around the interior this time around. It gives me more freedom to make an awesome interior. So long as I get the larger rooms in the appropriate places, this technique should not screw up my exterior one bit, when I start on it. I am planning to build some salvage drones so that I can test different deployment methods. Hopefully I can get them to land on docked roofed platforms that recess into the hull when not in use.
Anyway, I mentioned interior, so let's talk about interior:
The core room. While a little cramped, it is a fully featured, asymmetrical design. Not too much more to mention. It is two decks tall, so it has an elevator on one end of the upper platform to assist in getting to the core. There are four doors leading into the core, two on each deck. Quite proud of it, but feel free to offer up suggestions.
There is also a cargo/shuttlebay:
There is room for one shuttle. The rest of the space is devoted to storage. Roughly 55k storage, in fact. Plus an extra deposit for pulling cargo out of the runabout. Yes, I am going to make a runabout just for this ship.
I was going to make this a smaller, sealed in room when it occurred to me that it made no sense to put all your storage in a sealed room, with no easy way to get anything large in or out the ship. So I chose to make it also function as a small shuttlebay.
The hazard blocks foretell the second coming of my extending docking strut. I improved it using inspiration from Bench 's spire. It is now automatic, and thus far, far better than my last design. Of course, that made a huge protrusion in the bottom of the ship, so I improvised and used it as an opportunity to make an engine pod. Quite satisfied with it. And it is the perfect place to hide the rail logic. Surprised I didn't start using ice a lot sooner.
Among the things not pictured, it has room for eight crew quarters. Already have the doors laid out for them. It also has two elevators in the outer hallway.
They are simple. They use a T-flip flop as memory, since there are only two decks on the ship. They also have a safety feature to prevent people from trapping someone in the elevator by spamming the call button.
It is possible for them to break, however, as a result of the safety feature. If for some reason it does not actually move, or if the reset signal is lost due to lag or something, it may lock up. Has not happened yet though. I will be sure to make an escape hatch in the elevators. Players will also be able to access the mechanism from the shaft. I will be sure to include display blocks with instructions on how to fix it from there.
A bit of a doozy of an update. Tell me what you think!
Can I get a second page here forum?
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