- Joined
- May 9, 2012
- Messages
- 107
- Reaction score
- 7
Hi everyone !
With the new block logic, it would be awesome to have 3 new blocks :
- Transmitter : Sends away a logical level 1 on activation. Range depend on the number of blocks. Can be set to broadcast on a specified frequency.
- Receiver : Receives transmitter's signals that are in range by activating when receiving a logical 1. Can be set to input only a specified range of frequencies.
The possibilities combined with logic are great ! However, the transmitter would require an amount of energy exponential for each different transmitter on an entity. ( This should prevent people from being able to broadcast on all frequencies a signal that set all logic on 1 at a really long range )
I'm not sure that energy requirement would be the right way to prevent abuses. So if you got an simple idea about it, SHARE IT
!
The great point about it would be to transmit signals to activate/disactivate security when entering a base by sending the proper code.
Eventually, it could replace the warning system. When a base is attacked, it can send a signal ( a AI might be programmed to use an activation block when the base is attacked ) to the other bases but not if the transmitter is already destroyed.
Well, I can't say all the thing we could do with it but it's the missing gap that would complete the logic system to able us to do everything. ( Drone control, strategic map, security clearance for ships, etc ... )
Thanks for reading,
Elladan
EDIT : Frequency involved with transmitter/receiver aren't the same as the one determined by creating clocks using delays.
With the new block logic, it would be awesome to have 3 new blocks :
- Transmitter : Sends away a logical level 1 on activation. Range depend on the number of blocks. Can be set to broadcast on a specified frequency.
- Receiver : Receives transmitter's signals that are in range by activating when receiving a logical 1. Can be set to input only a specified range of frequencies.
The possibilities combined with logic are great ! However, the transmitter would require an amount of energy exponential for each different transmitter on an entity. ( This should prevent people from being able to broadcast on all frequencies a signal that set all logic on 1 at a really long range )
I'm not sure that energy requirement would be the right way to prevent abuses. So if you got an simple idea about it, SHARE IT
The great point about it would be to transmit signals to activate/disactivate security when entering a base by sending the proper code.
Eventually, it could replace the warning system. When a base is attacked, it can send a signal ( a AI might be programmed to use an activation block when the base is attacked ) to the other bases but not if the transmitter is already destroyed.
Well, I can't say all the thing we could do with it but it's the missing gap that would complete the logic system to able us to do everything. ( Drone control, strategic map, security clearance for ships, etc ... )
Thanks for reading,
Elladan
EDIT : Frequency involved with transmitter/receiver aren't the same as the one determined by creating clocks using delays.
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