- Joined
- May 9, 2012
- Messages
- 107
- Reaction score
- 7
Hi everyone !
With the new block logic, it would be awesome to have 3 new blocks :
- Transmitter : Sends away a logical level 1 on activation. Range depend on the number of blocks. Can be set to broadcast on a specified frequency.
- Receiver : Receives transmitter's signals that are in range by activating when receiving a logical 1. Can be set to input only a specified range of frequencies.
The possibilities combined with logic are great ! However, the transmitter would require an amount of energy exponential for each different transmitter on an entity. ( This should prevent people from being able to broadcast on all frequencies a signal that set all logic on 1 at a really long range )
I'm not sure that energy requirement would be the right way to prevent abuses. So if you got an simple idea about it, SHARE IT !
The great point about it would be to transmit signals to activate/disactivate security when entering a base by sending the proper code.
Eventually, it could replace the warning system. When a base is attacked, it can send a signal ( a AI might be programmed to use an activation block when the base is attacked ) to the other bases but not if the transmitter is already destroyed.
Well, I can't say all the thing we could do with it but it's the missing gap that would complete the logic system to able us to do everything. ( Drone control, strategic map, security clearance for ships, etc ... )
Thanks for reading,
Elladan
EDIT : Frequency involved with transmitter/receiver aren't the same as the one determined by creating clocks using delays.
With the new block logic, it would be awesome to have 3 new blocks :
- Transmitter : Sends away a logical level 1 on activation. Range depend on the number of blocks. Can be set to broadcast on a specified frequency.
- Receiver : Receives transmitter's signals that are in range by activating when receiving a logical 1. Can be set to input only a specified range of frequencies.
The possibilities combined with logic are great ! However, the transmitter would require an amount of energy exponential for each different transmitter on an entity. ( This should prevent people from being able to broadcast on all frequencies a signal that set all logic on 1 at a really long range )
I'm not sure that energy requirement would be the right way to prevent abuses. So if you got an simple idea about it, SHARE IT !
The great point about it would be to transmit signals to activate/disactivate security when entering a base by sending the proper code.
Eventually, it could replace the warning system. When a base is attacked, it can send a signal ( a AI might be programmed to use an activation block when the base is attacked ) to the other bases but not if the transmitter is already destroyed.
Well, I can't say all the thing we could do with it but it's the missing gap that would complete the logic system to able us to do everything. ( Drone control, strategic map, security clearance for ships, etc ... )
Thanks for reading,
Elladan
EDIT : Frequency involved with transmitter/receiver aren't the same as the one determined by creating clocks using delays.
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