AndyP, you said:
Former turrets and other attachments werent taken into account in you[r] movement, now they are all calculated correctly. Thus this eats much more energy to move, but fewer thrusters.
So this is (apparently) due to a previous turret (and other attachment) miscalculation, but many people here have posted about their problems with the new thrust extending to ALL of their ships, including their fighters and other ships without docks or turrets. I personally have had this problem with most of my fighters (almost exclusively so), most of them not having turrets (and I\'m assuming the ships I haven\'t seen this problem in yet, just don\'t have as obvious of a difference). Perhaps your explanation of the reason this \"isn\'t a bug\" was just lacking, but it sounds like you\'re just saying the same thing Schema said might be the reason for such massive increases in thrust when Sven_The_Slayer first asked about it in the comments of the news post for the first release candidate (said comment is quoted in reply #26) (original post: http://star-made.org/comment/98489#comment-98489).
I also couldn\'t help but notice the inconsistency in the responses we\'ve gotten from our queries into this matter...
Schema said:
I didn\'t really change anything purposefully with thrust.
But then, AndyP said (after \"hearing from Schema\")
Yes it is changed on purpose,
So, excuse me, but I\'m still really confused over here. Are you sure this IS DEFINITELY the reason why this is happening? ..In every single case of it reported, even ones with fighters (the ones without turrets or docks)? Is there some other part you forgot to mention? Is there something I\'m missing?
I\'ve gotten some pretty profound \"changes\" in thrust from my fighters. The most profound of which came from my Vulcan-Class Heavy Starfighter, which went from a thrust of 2,658.0 to a thrust of 41,415.0 after the update. Now, granted this fighter actually did have a turret on it, but I had saved versions of it both with and without the turret on it and both versions had the same thrust calculation and both (being over 41k (for a 423 mass ship)) were equally ridiculous.
Most of my fighters are now unable to keep up constant cannonfire in dogfights, and as such have become much less useful. They also suffer a shield regeneration problem (as I commented on above), due to their lack of power, they can no longer regenerate shields at (anywhere near) full capacity when moving, making recovery much more difficult. So basically, all of my fighters are now significantly less functional in most aspects of (StarMade) dogfighting.
I don\'t mean to sound angry at you or anyone in particular, I\'m just a bit frustrated with the fact that ALL of my previous ships now have serious problems with their designs and I will (if this is indeed \"not a bug\") have to redesign ALL of my ships...ALL OF THEM. Sorry again, it\'s just this seems quite extreme. Hopefully, you can see why I might be a little annoyed that to use any one of my old ships (for any purpose) I will first have to give it a FULL refit.
Hoping to get some clarification on this issue,
- Prep :D